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Currently Playing: Build a Physics-Based Spaceship in UE5 – No C++ | Part 2

πŸ”΄[Store, Membership, and Socials]πŸ”΄ https://linktr.ee/arghanionprime Most spaceship tutorials stop at a cube that slides forward. This one is building a real flight system from an empty project, and in Part 2 the ship finally starts to feel like a ship: you aim it with the mouse and the camera reacts to how fast you're going. The trick in this episode is that there's only ever one steering path. The mouse moves a reticle out in front of the nose, and the ship turns toward it β€” then the reticle drifts back to centre as the nose arrives. The keyboard pushes that same reticle, so mouse and keys can never fight each other. Then the camera leans on the exact same variable, which means key steering swings the view for free. What's covered: - S3 Β· Aim to steer β€” a mouse-driven reticle the nose chases, and that recentres itself as the ship catches up - Keys steer through the reticle, so A/D and Up/Down push the same target the mouse does β€” one steering path, no fighting - MaxAimAngle: the single knob that sets how sharp the whole ship feels - The deadzone, and why you clamp the reticle to a circle instead of a box (diagonals are 41% faster otherwise) - Why mouse delta takes no delta-time but key input does - S4 Β· A camera that reacts β€” spring arm length and FOV that grow with speed, then settle - Look-ahead: the camera leads toward the reticle instead of staring straight down the hull - Scroll zoom that writes the base length, so it survives accelerating instead of being fought by the speed term - The sign trap that catches everyone: rotator +Pitch looks up, body +Y rate points the nose down 100% Blueprint. No C++ and no third-party plugins. ━━━━━━━━━━━━━━━━━━━━━━━ ⏱ CHAPTERS ━━━━━━━━━━━━━━━━━━━━━━━ 0:00 Intro β€” where Part 1 left off 00:36 Basic Foundation 02:05 Update Aim Function 07:06 Updating the Rotation Function 09:50 Self Ad 11:05 Initial Testing 15:12 Draw Aim Debug Function 18:48 Testing the Aim Reticle 20:25 Updating the Camera system 26:55 Testing Camera Parameters 27:10 Adding Mouse Zoom 32:20 Outro ━━━━━━━━━━━━━━━━━━━━━━━ β–Ά THE SERIES ━━━━━━━━━━━━━━━━━━━━━━━ Part 1 β€” The pawn & it flies: https://youtu.be/MStF72RNgjQ Full series playlist: https://www.youtube.com/playlist?list=PLMYpImp-rgLI ━━━━━━━━━━━━━━━━━━━━━━━ πŸ”— ARGHANION FLIGHT SYSTEM (100% FREE) ━━━━━━━━━━━━━━━━━━━━━━━ Get it free on Fab: https://www.fab.com/listings/62a69df5-b447-415d-8d91-82f9f1a46894 Get it free on Patreon: https://www.patreon.com/arghanionspuzzlebox/posts/free-arghanions-169535526 πŸ”§ Discord support: https://discord.gg/tyKJYwnutr πŸ”΄ [Store, Membership, and Socials] πŸ”΄ https://linktr.ee/arghanionprime Every step of this series is in the project as its own playable level. Open the S3 or S4 level, press Play, and see exactly where the build stands at that point in the video β€” then keep going, or jump straight to the part you need. ━━━━━━━━━━━━━━━━━━━━━━━ 🌌 EXPAND YOUR UNIVERSE ━━━━━━━━━━━━━━━━━━━━━━━ β–Ί Fill your space with asteroids with Asteroid Field: https://www.fab.com/listings/4adc913b-72cb-4423-b5d3-3fb4c3baeb58 β–Ί Paint the sky with volumetric nebulae with Nebula Forge: https://www.fab.com/listings/182b87e8-5753-413f-85ad-981df0fb6ecb β–Ί Give your ship a world to fly to with the FREE Planet Project: https://www.fab.com/listings/fc591129-a147-4684-acbb-38a990e30c3a β–Ί Build a station to dock with using Space Station Simulation: https://www.fab.com/listings/34eb8bb1-733b-447e-a2e9-88d088535dca ━━━━━━━━━━━━━━━━━━━━━━━ πŸ’¬ QUESTIONS? ━━━━━━━━━━━━━━━━━━━━━━━ Drop them in the comments. I read every one and they shape what gets covered in future videos. #ArghanionFlightSystem #UE5 #UnrealEngine #Blueprint #GameDev πŸ”—Discord Support: https://discord.gg/tyKJYwnutr πŸ”΄ Subscribe for more free YouTube tips: https://www.youtube.com/c/ArghanionsPuzzlebox2021?sub_confirmation=1


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