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Currently Playing: I Tried Rebuilding Crimson Desert’s POM in UE5

🔴[Store, Membership, and Socials]🔴 https://linktr.ee/arghanionprime In this video, we break down the incredible surface detail seen in Crimson Desert and study how its environments appear to use parallax-style depth to create rich, believable materials. We explore several vistas from the game, look at what makes the effect so convincing, and then jump into Unreal Engine 5 to build and test my own solution. I’ll walk through where my current UE5 setup is at, how I’m approaching POM inside the material graph, what is working well so far, and where the remaining challenges still are. If you’re into Unreal Engine 5 materials, technical art, shader workflows, or just want to better understand how games fake depth so effectively, this should give you a solid starting point. This is part breakdown, part experiment, and part tutorial for anyone chasing next-gen material detail in UE5. 🔗Patreon https://www.patreon.com/c/arghanionspuzzlebox 💢You want to Support the Channel and get AWESOME Assets? Check out: https://www.thepixellab.net/vdb/ref/51/ 💢Get the Cloud Forge here: https://www.fab.com/listings/944f23a3-d94e-4212-a0f2-454114c6d0f3 💢Get World Forge here: https://www.fab.com/listings/d1aed8d1-58c9-4ba3-ad9b-ab037a55df2b 💢Get Surface Forge here: https://www.fab.com/listings/9d27e228-5ee3-4bb5-a4a2-87ba386cb53a 🔗Discord Support: https://discord.gg/tyKJYwnutr 🔴 Subscribe for more free YouTube tips: https://www.youtube.com/c/ArghanionsPuzzlebox2021?sub_confirmation=1 #UnrealEngine5 #UE5 #CrimsonDesert #POM #ParallaxOcclusionMapping #ShaderTutorial #TechnicalArt #GameArt #MaterialTutorial #PixelDepthOffset 00:00 Intro 02:21 Crimson Desert Breakdown 08:53 Reshade Mode 13:23 Unreal Engine current Implementation 24:08 Outro


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