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Currently Playing: Building Photorealistic Environments in Unreal Engine 5 | Surface Forge

This video is sponsored by **CGTrader**. Use code **PUZZLEBOX10** for **10% off** CGTrader. Building used in this video (**Slum PBR Model Vol 1**): https://www.cgtrader.com/3d-models/exterior/house/slum-pbr-model-vol1?utm_source=youtube&utm_medium=influencer&utm_campaign=ArghanionsPuzzlebox+_may2026&utm_content=slum Browse CGTrader: https://www.cgtrader.com/?utm_source=youtube&utm_medium=influencer&utm_campaign=ArghanionsPuzzlebox+_may2026&utm_content=home CGTrader Essentials subscription info: https://www.cgtrader.com/discover/subscription You can build a Surface Forge material from scratch — but what happens when you point it at a real production asset? In this video, I take a dilapidated brick building from CGTrader, bring it through Blender into Unreal Engine 5, and re-texture every surface with Surface Forge: layered walls, real displacement, baked-in wear, and a full baking workflow inside Unreal Engine. No starting from a cube. We take a clean, well-built asset and build on top of it — exactly how you’d work in production. This is the overview cut. The full, unskipped step-by-step is available for free on Patreon below. 🔗 Texture Graph Tutorial: https://youtu.be/5nXmeX6td7U ━━━━━━━━━━━━━━━━━━━━━━━ 🧱 WHAT WE BUILD ━━━━━━━━━━━━━━━━━━━━━━━ * Importing a CGTrader asset through Blender into UE5 — transforms, FBX, and material slots intact * Setting up Surface Forge across multiple materials: walls, metal, wood, and glass * A 3-layer wall system — base + brick + stucco, blended by height * A curvature layer for procedural wear and tear * Real displacement on the brick walls * Reusing one material instance across the roof and the door * Baking everything down to efficient textures, including displacement via an emissive height-bake trick ━━━━━━━━━━━━━━━━━━━━━━━ 📂 WANT THE FULL, UNSKIPPED BUILD? ━━━━━━━━━━━━━━━━━━━━━━━ The complete step-by-step — including the full baking workflow in detail — is on Patreon: https://www.patreon.com/posts/unreal-engine-5-159537220?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link ━━━━━━━━━━━━━━━━━━━━━━━ 📺 MORE SURFACE FORGE ━━━━━━━━━━━━━━━━━━━━━━━ ► Full Surface Forge playlist: https://www.youtube.com/playlist?list=PL3h9_2VztKEGUaAZhacBoBLiK0Xh8FL86 ━━━━━━━━━━━━━━━━━━━━━━━ 🔴 STORE, MEMBERSHIP, AND SOCIALS ━━━━━━━━━━━━━━━━━━━━━━━ https://linktr.ee/arghanionprime 🔗 Discord Support: https://discord.gg/tyKJYwnutr 🔴 Subscribe for more free YouTube tips: https://www.youtube.com/c/ArghanionsPuzzlebox2021?sub_confirmation=1 ━━━━━━━━━━━━━━━━━━━━━━━ 💬 QUESTIONS? ━━━━━━━━━━━━━━━━━━━━━━━ Drop them in the comments. I read every one and they shape what gets covered in future videos. #UnrealEngine5 #UE5 #SurfaceForge #GameDev #EnvironmentArt #TechnicalArt #UE5Tutorial #3DArt #Texturing #PBR ━━━━━━━━━━━━━━━━━━━━━━━ ⏱ CHAPTERS ━━━━━━━━━━━━━━━━━━━━━━━ 0:00 Intro 02:11 Asset Setup and Import 03:40 Importing in Unreal Engine and Setting Up 05:10 Getting Textures 06:28 Setting up the Wall Shader 08:09 Layer Stacking 10:49 Painting Vertices + Mesh Paint 13:24 Roof and Door Setup 17:17 Baking Process 21:49 Wrap-up


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