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Curated by: Arghanion's Puzzlebox (435 videos)
🔴[Store, Membership, and Socials]🔴 https://linktr.ee/arghanionprime Create stunning multi-layer landscapes in Unreal Engine 5 using an RGB elevation mask inspired by Star Citizen’s terrain system. In this tutorial, I walk through the whole process: generating the mask, building the shader, and using it to blend valleys, rocky cliffs, and snow-capped peaks. Perfect for large worlds, distance meshes, and anyone wanting cleaner control over biome transitions. Simple, powerful, and fully customisable. 🔗Get the Project from here - https://www.fab.com/listings/8cdfadfb-5fa6-4b4e-99db-1a02b01295c2 🔗 Star Citizen Article - https://robertsspaceindustries.com/media/skyduonzm3d8tr/source/JP13_05_Oct_Invisible_Touch.pdf 🔗Elevation Material - https://forums.unrealengine.com/t/landscape-elevation-material/507444 🔗Patreon https://www.patreon.com/c/arghanionspuzzlebox 💢You want to Support the Channel and get AWESOME Assets? Check out: https://www.thepixellab.net/vdb/ref/51/ 💢Get the Cloud Forge here: https://www.fab.com/listings/944f23a3-d94e-4212-a0f2-454114c6d0f3 💢Get World Forge here: https://www.fab.com/listings/d1aed8d1-58c9-4ba3-ad9b-ab037a55df2b 💢Get Surface Forge here: https://www.fab.com/listings/9d27e228-5ee3-4bb5-a4a2-87ba386cb53a 🔗Discord Support: https://discord.gg/tyKJYwnutr 🔴 Subscribe for more free YouTube tips: https://www.youtube.com/c/ArghanionsPuzzlebox2021?sub_confirmation=1 00:00 Intro 01:54 Current Shader Solution 03:19 Elevation Idea 05:24 Elevation Shader 18:56 Creating Material Layers 25:09 Slope Masks 35:56 Outro