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Curated by: Arghanion's Puzzlebox (462 videos)
π΄[Store, Membership, and Socials]π΄ https://linktr.ee/arghanionprime A ship that can only fly isn't a vehicle. In Part 3 the spaceship gets a ground state: it starts parked, C launches it, the gear gives it taxi limits, and it can set itself down on flat floor or on a slope β nose still pointing where you left it. The idea that holds this episode together is that none of it is a second flight model. Three flags describe the ground state, and auto-land just feeds fake input into the flight model we already built in Parts 1 and 2 β the throttle reads -1, the vertical speed reads -LandSpeed, and any real input hands the ship straight back to you. And "landed" means two jobs every frame, not one: hold the body still *and* settle it onto the surface, because a parked ship slides off a slope and a merely frozen one stands on its wingtip. What's covered: - **Launch and touchdown** β C to lift off, and a touchdown that's a *test* every frame, not an event - What that test checks: gear down, not climbing, throttle idle, ground close, surface flat enough - GroundGap: one downward trace, three answers β how far the ground is, which way it faces, where it is - The slope gate with no trigonometry: the surface normal is a unit vector, so its Z *is* the cosine - MakeRotFromZX lays the ship onto the slope without ever changing the heading you were flying - **Landing gear** β one factor on speed *and* turning, which finally wakes the throttle bleed from Part 1 - **Auto-land** β L sinks the ship in on its own, and W or C hands it back to you mid-descent - GetComponentBounds, not GetActorBounds, or the gap reads negative and touchdown never latches - Started, not Triggered, on G and L, or the gear flaps every frame you hold the key - The pure-node re-read that prints the *previous* gear state forever while the ship behaves perfectly 100% Blueprint. No C++ and no third-party plugins. βββββββββββββββββββββββ β± CHAPTERS βββββββββββββββββββββββ 0:00 Intro β where Part 2 left off 00:48 Initial Testing 03:39 Function Changes 08:42 Self Ad 09:39 Thrust Function Updates 18:21 New Input and Function 25:40 Launch Function 28:35 Toggle Gear Function 31:20 Ground Gap 44:10 Check Touch Down Function 48:45 Stress Testing the System 01:04:00 Outro βββββββββββββββββββββββ βΆ THE SERIES βββββββββββββββββββββββ Part 1 β The pawn & it flies: https://youtu.be/MStF72RNgjQ Part 2 β Aim to steer & a reactive camera: https://youtu.be/k-mKmtDW1kA Full series playlist: https://www.youtube.com/playlist?list=PLMYpImp-rgLI βββββββββββββββββββββββ π ARGHANION FLIGHT SYSTEM (100% FREE) βββββββββββββββββββββββ Get it free on Fab: https://www.fab.com/listings/62a69df5-b447-415d-8d91-82f9f1a46894 Get it free on Patreon: https://www.patreon.com/arghanionspuzzlebox/posts/free-arghanions-169535526 π§ Discord support: https://discord.gg/tyKJYwnutr π΄ [Store, Membership, and Socials] π΄ https://linktr.ee/arghanionprime Every step of this series is in the project as its own playable level. Open the S5 level, press Play, and see exactly where the build stands at that point in the video β then keep going, or jump straight to the part you need. βββββββββββββββββββββββ π EXPAND YOUR UNIVERSE βββββββββββββββββββββββ βΊ Fill your space with asteroids with Asteroid Field: https://www.fab.com/listings/4adc913b-72cb-4423-b5d3-3fb4c3baeb58 βΊ Paint the sky with volumetric nebulae with Nebula Forge: https://www.fab.com/listings/182b87e8-5753-413f-85ad-981df0fb6ecb βΊ Give your ship a world to fly to with the FREE Planet Project: https://www.fab.com/listings/fc591129-a147-4684-acbb-38a990e30c3a βΊ Build a station to dock with using Space Station Simulation: https://www.fab.com/listings/34eb8bb1-733b-447e-a2e9-88d088535dca βββββββββββββββββββββββ π¬ QUESTIONS? βββββββββββββββββββββββ Drop them in the comments. I read every one and they shape what gets covered in future videos. π΄ Subscribe for more free YouTube tips: https://www.youtube.com/c/ArghanionsPuzzlebox2021?sub_confirmation=1