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Currently Playing: Creating Realistic Surfaces with UE5 Surface Forge Parallax

πŸ”΄[Store, Membership, and Socials]πŸ”΄ https://linktr.ee/arghanionprime πŸ”—Patreon https://www.patreon.com/c/arghanionspuzzlebox There are two ways to make a flat surface look deep, and they couldn't be more different. Nanite tessellation pushes out real geometry β€” the silhouette actually changes. POM fakes the depth entirely in the pixel shader β€” the outline stays flat. Same height data, completely different results, costs, and gotchas. This video covers what each one is, what it costs, when to reach for which. What's covered: - Nanite tessellation β€” real triangles pushed along the height; a correct silhouette from any angle, including grazing views; costs geometry; for hero surfaces you get close to - POM (Parallax Occlusion Mapping) β€” pixel-shader parallax, zero geometry; a flat silhouette that smears at grazing angles; costs shader instructions; for face-on and cheap surfaces - Why they're mutually exclusive β€” POM is camera-dependent (pixel shader), displacement happens at the geometry stage, so one can't feed the other - Multi-layer displacement saturation, and the Weight Remap function that budgets it so stacked layers don't blow out - Why V13's edge prep matters the moment you use real displacement One depth technique per surface β€” silhouette matters β†’ Nanite; face-on and cheap β†’ POM. ━━━━━━━━━━━━━━━━━━━━━━━ ⏱ CHAPTERS ━━━━━━━━━━━━━━━━━━━━━━━ 00:00 Intro 01:09 General Comparison 02:19 Parallax Occlusion Breakdown 10:10 Using Art Directed POM Shadows with Nanite Displacement 14:15 Nanite Displacement Usage & Options 16:10 Blend Masks and Painting Mode 25:19 Surface Forge - Landscape Integration 32:07 Outro ━━━━━━━━━━━━━━━━━━━━━━━ πŸ”— SURFACE FORGE ━━━━━━━━━━━━━━━━━━━━━━━ Get Surface Forge on Fab: https://www.fab.com/listings/9d27e228-5ee3-4bb5-a4a2-87ba386cb53a πŸ”— Discord support: https://discord.gg/tyKJYwnutr ━━━━━━━━━━━━━━━━━━━━━━━ πŸ“Ί MODULE 4 β€” DETAIL SYSTEMS ━━━━━━━━━━━━━━━━━━━━━━━ β–Ί Prep Meshes for Displacement: https://youtu.be/jyQCaCJ_eY8 β–Ί Displacement: Nanite vs POM (you are here) β–Ί Next β€” World-Aligned Textures: [LINK when live] Full series playlist: https://www.youtube.com/playlist?list=PL3h9_2VztKEGUaAZhacBoBLiK0Xh8FL86 ━━━━━━━━━━━━━━━━━━━━━━━ πŸ’¬ QUESTIONS? ━━━━━━━━━━━━━━━━━━━━━━━ Drop them in the comments. I read every one and they shape what gets covered in future videos. #SurfaceForge #UE5 #UnrealEngine πŸ’’You want to Support the Channel and get AWESOME Assets? Check out: https://www.thepixellab.net/vdb/ref/51/ πŸ’’Get the Cloud Forge here: https://www.fab.com/listings/944f23a3-d94e-4212-a0f2-454114c6d0f3 πŸ’’Get World Forge here: https://www.fab.com/listings/d1aed8d1-58c9-4ba3-ad9b-ab037a55df2b πŸ’’Get Surface Forge here: https://www.fab.com/listings/9d27e228-5ee3-4bb5-a4a2-87ba386cb53a πŸ”΄ Subscribe for more free YouTube tips: https://www.youtube.com/c/ArghanionsPuzzlebox2021?sub_confirmation=1


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