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Currently Playing: Using SillyTaverns Built-in Summary System

In this video we go over how to use SillyTaverns built in summary system to be able to handle longer chats with a much smaller context window. Timestamps: 0:00 - Intro 1:01 - Our first summary 5:55 - How it works behind the scenes 7:22 - Using Summaries across chats 8:30 - Closing Other videos that are good for understanding memory: Lorebooks (These are generally the best way to handle long term memory in SillyTavern, but they require more manual work): https://youtu.be/mlf1PrMxh74 ReMemory (This is an extension to automate working with lorebooks for memory, I recommend this one): https://youtu.be/pzg6aA08cY4 Qvink (An alternative to SillyTavern's built in Summary system): https://youtu.be/4jWnW3jc8MU Vectorization (Not really a memory system, but this will help your lorebooks work better): https://youtu.be/_qzrhAKorRc Important notes on group chats! I didn't cover these in the video because I felt it would be a little bit redundant, however group chats will work exactly the same as single character chats with regards to SillyTavern's built in summary system. With many other syst3ms group chats will operate a little bit differently, but Summaries operate simply by summarizing what has happened in the chat, and linking it to the chat, without caring at all who is "in" the chat. #SillyTavern #airoleplay #tutorial


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