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Curated by: Jean Makes Games (11 videos)
In this fourth episode I'm remaking the dash of Hollow Knight in Godot 4.4! Assets: https://jeanmakesgames.itch.io/remaking-hollow-knight-in-godot-44 My game Lone Knight: https://store.steampowered.com/app/2211930/Lone_Knight My course (you need to put the coupon for the promotion): Create a 2D Isometric game in Godot 4.3: Course: https://www.udemy.com/course/create-a-2d-isometric-game-in-godot-engine-43/?referralCode=9D2650FC9DFB11107027 Coupon code: GODOTFEB2025 2D Procedurally generated Roguelike in Godot 4.2: Course: https://www.udemy.com/course/create-a-procedurally-generated-2d-roguelike-in-godot-4/?referralCode=916C8DF21528A8F7CB65 Coupon Code: GODOTFEB2025 Create a 2D RPG and a 3D game in Godot 4: Course: https://www.udemy.com/course/create-a-2d-rpg-and-a-3d-game-in-godot-42/?referralCode=0C437E1BDFC8CADEF0B8 Coupon Code: GODOTFEB2025 TIMELINE: 00:00 Preview 00:21 I shift to Godot 4.4 RC1 00:41 What we've done so far 00:58 Creating the input for the dash 01:28 Assigning my left click to my jump input as well 02:00 Creating the dash variable 03:56 Creating the dash function 08:53 Using our input dash to call the dash 09:30 stopping the gravity the time of the dash 10:54 Fixing the player always dashing to the right 12:04 Dashing only one time in the air 13:35 Cancelling briefly our input movement so the dash can be completed 14:35 Playing with the dash speed 15:37 Outro