Remaking Hollow Knight in Godot 4.4

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Curated by: Jean Makes Games (11 videos)


Currently Playing: Remaking Hollow Knight || 6 || Camera following the player with dead zone

Episode 6 of my Remaking Hollow knight serie in Godot 4.4, today we're making a camera that follow our player smoothly, get the limit of the camera according to our level and have dead zone so we can control better the movement. Timeline: 00:00 What we gonna do 00:35 Recap of what we've done so far 01:11 Creating the scripts and variables for the tilemap and dead zone 04:27 Getting the size of the level through code 06:57 Getting the limit of our camera fitting the size of the tilemap 10:27 Making the camera follow the player with smoothing and dead zone 11:48 Explanation about the size of the viewport and the zoom 12:33 Calculating the position to follow the player and respect the limit of the levels 19min07 Making the level bigger to test if the limit work well 22:14 Outro


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