Remaking Hollow Knight in Godot 4.4

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Curated by: Jean Makes Games (11 videos)


Currently Playing: Remaking Hollow Knight in Godot 4.4 || 3 || Wall jump and wall slide

I'm remaking hollow knight using Godot 4.4, in this third episode we are focusing on creatingthe wall jump and wall slide of Hollow Knight. Assets: https://jeanmakesgames.itch.io/remaking-hollow-knight-in-godot-44 My game Lone Knight: https://store.steampowered.com/app/2211930/Lone_Knight My course (you need to put the coupon for the promotion): Create a 2D Isometric game in Godot 4.3: Course: https://www.udemy.com/course/create-a-2d-isometric-game-in-godot-engine-43/?referralCode=9D2650FC9DFB11107027 Coupon code: GODOTFEB2025 2D Procedurally generated Roguelike in Godot 4.2: Course: https://www.udemy.com/course/create-a-procedurally-generated-2d-roguelike-in-godot-4/?referralCode=916C8DF21528A8F7CB65 Coupon Code: GODOTFEB2025 Create a 2D RPG and a 3D game in Godot 4: Course: https://www.udemy.com/course/create-a-2d-rpg-and-a-3d-game-in-godot-42/?referralCode=0C437E1BDFC8CADEF0B8 Coupon Code: GODOTFEB2025 Timeline: 00:00 Intro 00:11 Lone Knight promo 00:17 Udemy course promo 00:29 Creating the wall 01:49 Wall slide 02:55 Setting the safe margin (don't skip, very important setting!) 03:58 Creating our variable for the wall jump 04:50 Explainging the logic behind the wall jump 05:35 Creating raycast 06:47 Referencing my raycast into the script 07:19 Creating the variable for the wall jump 08:32 Coding the wall jump 12:22 Deactivating briefly my input key so i can complete the wall jump 14:59 Setting an animation when we sliding 16:06 The left ray is not needed anymore, here's why 17:05 Activate the double jump after wall jump or wall slide 17:43 Outro


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