Step beyond Worlds 1–8 and into the unknown. In this series, Retro Mark explores the hidden and glitched worlds of Super Mario Bros. levels that were never meant to be seen. Using techniques like cartridge swapping, Game Genie codes, and hex editing, each episode dives deeper into broken, unstable, and sometimes completely unplayable versions of the game. From looping levels and corrupted environments to worlds that simply stop working… this is the most immersive journey into Mario’s glitched reality. How far do the Glitched Worlds go?
Curated by: Retro Mark (25 videos)
These Glitched Worlds don’t just break… they trap Mario. In Part 16 of Glitched Worlds, we explore Worlds 211–220 in Super Mario Bros, where levels loop endlessly, warp pipes lead nowhere, and some worlds have absolutely NO escape. From underwater castles with missing bosses to broken warp zones that reset Mario over and over, these worlds push the limits of what the game was ever meant to handle. - Some levels repeat endlessly. - Some send you straight to the Minus World. - And others… don’t let you leave at all. Is this the point where the game completely collapses? #retrogaming #glitchedworlds #nintendo #mariogames #nes #gaming #supermariobros Time stamps 00:00 – Intro 00:36 – World 211 01:24 – World 212 02:00 – World 213 02:32 – World 214 03:11 – World 215 03:48 – World 216 05:17 – World 217 06:09 – World 218 06:51 – World 219 07:36 – World 220 08:06 – Outro