Step beyond Worlds 1–8 and into the unknown. In this series, Retro Mark explores the hidden and glitched worlds of Super Mario Bros. levels that were never meant to be seen. Using techniques like cartridge swapping, Game Genie codes, and hex editing, each episode dives deeper into broken, unstable, and sometimes completely unplayable versions of the game. From looping levels and corrupted environments to worlds that simply stop working… this is the most immersive journey into Mario’s glitched reality. How far do the Glitched Worlds go?
Curated by: Retro Mark (25 videos)
What happens if you go past World 130 in Super Mario Bros? In Glitched Worlds Part 10, we explore Worlds 131–140. Including empty levels, missing bosses, autonomous Mario behavior, and stages that were never meant to load. In this episode of Glitched Worlds, we push deeper into corrupted memory using Game Genie codes and cartridge manipulation to access hidden stages beyond the intended game boundary. We encounter: • Completely blank worlds (132 & 134) • A preserved underwater sub-area trapped in a loop (136) • Mario moving without player input (137) • Castles without Bowser (138 & 140) • Cascading stage transitions that break level boundaries (139) These aren’t just glitches; they’re artifacts of unused memory inside the NES cartridge. Series Playlist: Glitched Worlds Season 1 Previous Episode (Part 9): Subscribe for more Glitched Worlds. #glitchedworlds #retrogaming #nintendo #nes #gaming #pixelatedobscura #retro #supermariobros #gamingmystery Song: Boss Fight - CZJGPUB1BMSMDOAH Time stamps 00:00 – Intro 00:38 – Briefing 01:30 – World 131 03:08 – World 132 03:53 – World 133 05:27 – World 134 06:11 – World 135 07:35 – World 136 08:26 – World 137 09:36 – World 138 10:41 – World 139 12:28 – World 140 13:37 – Outro