Step beyond Worlds 1–8 and into the unknown. In this series, Retro Mark explores the hidden and glitched worlds of Super Mario Bros. levels that were never meant to be seen. Using techniques like cartridge swapping, Game Genie codes, and hex editing, each episode dives deeper into broken, unstable, and sometimes completely unplayable versions of the game. From looping levels and corrupted environments to worlds that simply stop working… this is the most immersive journey into Mario’s glitched reality. How far do the Glitched Worlds go?
Curated by: Retro Mark (25 videos)
What happens after World 140 in Super Mario Bros? In Glitched Worlds Part 11 we explore Worlds 141–150, uncovering looping levels, endless Minus Worlds, disappearing stages, and bizarre castle environments hidden deep inside the game’s memory. In this episode of Glitched Worlds, Retro Mark continues the expedition beyond the known limits of the original NES Super Mario Bros cartridge. These strange levels include: - Worlds that repeat endlessly - Castle levels that stretch infinitely - Enemies behaving in impossible ways - Entire worlds that fail to load at all - Hidden warp zones that lead back to normal gameplay Using Game Genie codes and glitch exploration, we investigate what happens when the game loads worlds that were never meant to be seen. Some worlds trap Mario forever. Others collapse into nothing, and one of them may reveal the true limits of the game’s memory. #SuperMario #MarioGlitch #NES #RetroGaming #MinusWorld #Gaming #GlitchedWorlds Time stamps 00:00 – Intro 00:38 – Briefing 01:09 – World 141 02:45 – World 142 03:54 – World 143 04:17 – World 144 05:15 – World 145 06:41 – World 146 08:00 – World 147 09:01 – World 148 09:15 – World 149 11:09 – World 150 12:08 – Outro Intro Song= Boss Fight- TXF9UUPTJLMMP97M