Step beyond Worlds 1–8 and into the unknown. In this series, Retro Mark explores the hidden and glitched worlds of Super Mario Bros. levels that were never meant to be seen. Using techniques like cartridge swapping, Game Genie codes, and hex editing, each episode dives deeper into broken, unstable, and sometimes completely unplayable versions of the game. From looping levels and corrupted environments to worlds that simply stop working… this is the most immersive journey into Mario’s glitched reality. How far do the Glitched Worlds go?
Curated by: Retro Mark (25 videos)
The Glitched Worlds are changing… and in Part 9, it gets worse. From World 89 to World 130, Super Mario Bros stops feeling like a broken game… and starts feeling like a cartridge that’s erasing itself. We’re seeing: ~worlds that repeat endlessly ~pipes that reset reality ~Coin Heaven that instantly kills Mario ~and entire worlds that load into pure nothingness This is Glitched Worlds – Part 9, and we’re documenting the strangest corrupted levels in the 256 Glitched Worlds experiment. #SuperMarioBros #GlitchedWorlds #Nintendo #RetroGaming #gamingmysteries Time stamps 00:00 – Intro/Opening 00:38 – Worlds 89-116 The Loop Returns 01:33 – World 117 The Warp Zone Betrayal 02:18 – Worlds 118-119 False Rescues 03:03 – Worlds 120-122 The Waterworld Nightmare 04:11 – Worlds 123-125 Empty Castles, Endless Sub-Worlds 05:07 – Worlds 126-127 Nothingness The Unmapped World 05:47 – Worlds 128-129 Bowser Multiplied 06:46 – World 130 The Final Void 07:10 – Outro Intro Music: Boss Level - TKSZX3M4JJHKAP1F