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Curated by: Dave Churchill (22 videos)
00:00 - Intro and Welcome 02:15 - Course Spreadsheet 05:53 - General Information 08:44 - Assignments (not available to public) 11:52 - Class Discord Server (students only) 13:03 - Lecture Delivery Info 14:10 - Exams 14:57 - Final Project 17:06 - Intro to C++ Lecture Video 20:24 - What is the Course? 21:59 - C++ Programming 24:23 - What's new in 2025? 25:42 - Course Structure + Grades 31:01 - Assignment Grading + Notes 33:59 - Cheating + Plagiarism 37:17 - AI Generated Code + The Point of Learning 41:41 - Using AI Tools Effectively 47:10 - AI Tools in Industry 49:50 - Final Thoughts on AI 53:05 - CS Job Market Stats 56:36 - Portfolio Building 57:46 - Course Goals 59:05 - Existing Game Engines 1:00:00 - Why Make Our Own Engine 1:02:50 - Course Topic List 1:05:56 - Notes on Course Balance Memorial University - Computer Science 4300 - Fall 2025 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly These lectures were live streamed on https://www.twitch.tv/davechurchill