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Curated by: Dave Churchill (22 videos)
00:00 - Intro + Schedule 01:12 - What is ECS? 03:32 - Object Oriented vs ECS 11:12 - ECS Game Programming 17:00 - Example ECS Systems 21:00 - Game Engine Architecture 23:10 - Component and Entity Storage Options 44:49 - Entity Class Implementation 52:33 - Entity Functions 55:13 - Component Implementation 57:00 - Using Entities 01:00:28 - Vec2 Class 01:02:36 - Vec2 Live Coding Memorial University - Computer Science 4300 - Fall 2025 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly