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Curated by: Dave Churchill (22 videos)
Note: I was out of town for this in-class lecture, so this is a prerecorded video from a previous offering of the course, hence why the lecture number is different at the start. 00:00 - Intro + Resources 00:40 - https://youtu.be/Ge-g3xZ5bb8 01:00 - What are Shaders / GLSL? 06:55 - The Book of Shaders Tutorial 21:55 - Shader Toy Tutorial / Live Coding 22:25 - Coordinates / Resolution 22:56 - Defining Output Colors 25:31 - Using Textures 26:49 - Converting to Grayscale 28:31 - Image Masking 30:09 - Time Based Effects 33:27 - Green Screen Effect 41:49 - Drawing a Circle 52:02 - Spotlight Effect 55:12 - Complex Examples 56:36 - Using Shaders in SFML 1:04:49 - Outdated Project Information 1:06:10 - Shader Packs / Examples Memorial University - Computer Science 4300 - Fall 2025 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly