COMP 4300 - Intro to C++ Game Programming (Fall 2025)

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Curated by: Dave Churchill (22 videos)


Currently Playing: COMP4300 - Game Programming - Lecture 06 - Assignment 2

Note: The lecture capture room camera did not work properly for this class 00:00 - Intro 01:30 - Assignment Demo 08:22 - A2 Architecture 17:04 - SFML Circle Notes 25:56 - Program Specification 42:49 - Config File 45:13 - Task Order 51:32 - Components 56:00 - Game Class Code Memorial University - Computer Science 4300 - Fall 2025 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly


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