COMP 4300 - Intro to C++ Game Programming (Fall 2025)

Watch and track your favorite playlist.

Curated by: Dave Churchill (22 videos)


Currently Playing: COMP4300 - Game Programming - Lecture 11 - Course Project Information

00:00 - Intro 00:52 - Project Github 10:13 - Proposal 16:39 - Demo 26:17 - Final Project Folder 28:02 - Project Specification 29:52 - Working in Groups 40:48 - Marking Scheme 49:40 - Required Features 54:28 - Gameplay Mechanics (assignments) 01:01:00 - New Gameplay Mechanics 01:09:41 - Level Editor 01:11:08 - Project Report Video 01:16:47 - Outro Memorial University - Computer Science 4300 - Fall 2025 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly


Tracks in this Playlist