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Curated by: Dave Churchill (22 videos)
00:00 - Welcome + Intro 01:08 - Operating System Differences 02:11 - Assignment Files + Structure 14:11 - Assignment 1 Demo 18:28 - Submission Instructions 21:12 - Program Specification 28:18 - Configuration File 33:50 - Assignment Hints 38:12 - Assignment Example Code 55:06 - Linux Setup 58:56 - Mac Setup 01:01:19 - Windows Setup Memorial University - Computer Science 4300 - Fall 2025 Intro to Game Programming Professor: David Churchill - http://www.cs.mun.ca/~dchurchill/ This is a course for students interested in learning the fundamentals of game programming and game engine architecture. Topics include an introduction to: vector math for games, rendering, animation, and artificial intelligence, collision detection, game physics, and user-interfaces. Students will be writing fully functional games using an ECS (Entities, Components, Systems) architecture, using the C++ programming language and the SFML graphics library. Course Assignments / Files will not be released publicly