Baldur's Gate 3 | patch 6 | 1hp mod challenge
Curated by: kaly (35 videos)
Will upload the full VODs of this successful run. I've completed the challenge on the 10th of April 2025. Timestamps: 00:00 start of stream 06:30 Continuing the run 16:33 getting Noblestalk 25:15 showing brand to Gekh 30:55 sticking hands in unknown holes 45:59 Arcane Tower (Omeluum Quest) 01:03:37 Omeluum quest 01:33:02 killing Lump the Enlightened and his gang 01:40:05 murder sleeping Bugbear 01:44:03 newborn Gnoll encounter 02:21:58 Flind fight 03:05:30 murdering some Fists saving Florrick after 03:14:27 Zhentarim entrance 03:57:20 Zhentarim hideout fight 04:23:59 boooal 04:32:31 Bugbear assassin 04:37:59 killing some Gobliins 04:49:18 killing some Goblins at the goblin camp 05:33:48 stealing Gekh's scroll of Misty Step 05:36:29 fighting Gekh and their friends 05:59:23 level 5 06:19:15 fighting Mud Mephits at the swamp full ruleset (cause just no-hit would be boring): • using a mod to reduce health to 1 HP (Aid wont work but temporary hitpoints are allowed) • solo honour → so no summons, companions, or any character you can control or call/summon for help is allowed to do damage or help the main character in any way or form in a fight or for buff abuse (except opening the portal to the elder brain in the end fight is accepted) • no respec → prevents cheesing the fights by changing the classes • no barrelmancy → no stacking of barrels or explosives on purpose. It is allowed to use the environment. So, if there’s a barrel you are allowed to use it (f. ex. in the Zentharim hideout) • no additional tadpoles → not lvling any illithid powers or not using any illithid abilities • all bosses → Attempting all fights which includes enemies with legendary moves. • Not using any Extension Items → just using the base game with no extra items like the Shapeshifter Helmet or early Hill Giant Strength elixir • trying to save all companions and finish their quest • no scrolls → not allowed to use or learn them • no multiclass • act locked → can't switch in between acts (no backtracking). I'm considering the crèche area as their own region. build: aiming for lvl 12 divination wizard 1st feat at lvl 4 is moderately armoured + 1 DEX STR 8 || DEX 16 || CON 8 || INT 17 || WIS 10 || CHA 14 Catch my next live stream on twitch: https://www.twitch.tv/kalynani