1 hp solo honour run

Baldur's Gate 3 | patch 6 | 1hp mod challenge

Curated by: kaly (35 videos)


Currently Playing: No-Hit 1 HP solo honour run | The Hitless Wizard challenge | act 3 start | full VoD part 15

Will upload the full VODs of this successful run. I've completed the challenge on the 10th of April 2025. Mostly gathered the needed equipment for the upcoming Ansur fight. _________________________________________________________________________________________________ Timestamps: 00:00 start of the stream 09:10 continuing the run 11:41 Lvl 11 16:40 shopping 20:17 Gur Camp continuing shopping route after 34:46 first rest in act 3 01:01:58 Arfur 01:13:19 Tara 01:14:19 Sword Coast Couriers 01:49:44 Stone Lord Clan vs Ninefinger's Clan 02:19:41 talking to Raphael in Sharess' Caress 02:36:00 Danthelon's Dancing Axe Basement (Jaheira's Quest) 03:10:02 stealing Helldusk Boots 03:14:49 entering Lower City 03:25:12 getting rid of annoying cantrip casters 03:59:15 trip to House of Hope to grab the Staff of Spellpower 04:10:08 Amulet of The Devout 04:20:11 Dolor 04:43:02 unlocking Bhaalist Armour _________________________________________________________________________________________________ my ruleset: • using a mod to reduce health to 1 HP (Aid wont work but temporary hitpoints are allowed) • solo honour → so no summons, companions, or any character you can control or call/summon for help is allowed to do damage or help the main character in any way or form in a fight or for buff abuse (except opening the portal to the elder brain in the end fight is accepted) • no respec → prevents cheesing the fights by changing the classes • no barrelmancy → no stacking of barrels or explosives on purpose. It is allowed to use the environment. So, if there’s a barrel you are allowed to use it (f. ex. in the Zentharim hideout) • no additional tadpoles → not lvling any illithid powers or not using any illithid abilities • all bosses → Attempting all fights which includes enemies with legendary moves. • Not using any Extension Items → just using the base game with no extra items like the Shapeshifter Helmet or early Hill Giant Strength elixir • trying to save all companions and finish their quest • no scrolls → not allowed to use or learn them • no multiclass • act locked → can't switch in between acts (no backtracking). I'm considering the crèche area as their own region. _________________________________________________________________________________________________ build: aiming for lvl 12 divination wizard 1st feat at lvl 4 is moderately armoured + 1 DEX 2nd feat at lvl 8 is Weapon Master Ethel's boon + 1 INT STR 8 || DEX 16 || CON 8 || INT 17 || WIS 10 || CHA 14 Catch my next live stream on twitch: https://www.twitch.tv/kalynani


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