Farming Simulator 25

Watch and track your favorite playlist.

Curated by: AlBorks (79 videos)


Currently Playing: "Configuring Destructible Objects πŸ› οΈ FS25 πŸ‘¨β€πŸ’» Learning Cap 02 πŸ‘¨β€πŸ’»"

In this video, we will explain how to configure and customize the parameters for creating destructible objects in an FS25 map. This process is essential to add more realism and functionality to the map, allowing certain objects to be destroyed and generate useful materials for construction. We will go step by step through how to edit the following properties: - destructibleType: Define the type of destructible object. - destructionVolume: Adjust how long it takes to break the object based on the set value. - dropAmount: Configure the amount of material that can be extracted when the object is destroyed. - dropFillTypeName: Choose the type of extracted material, such as stone, dirt, sand, or gravel. - groupId: Assign a unique identifier to each destructible object to avoid conflicts on the map. - onCreate: Link the destructible objects to the map's system. This tutorial is designed so anyone can modify FS25 maps and add customized destructible objects, enhancing the gaming experience and personalizing their projects. Throughout the video, we will provide clear and practical examples so you can easily follow along. We hope you enjoy the content and find it helpful for your public works projects in FS25! πŸš§πŸ‘·β€β™‚οΈ Maps: https://sharemods.com/ul5u1vmd4yfh/FS25_Au_Fil_des_Saisons.zip.html Within NAME - destructibleType the type - string and in the box, we add ROCK ::Do not touch this paragraph:: Within NAME - destructionVolume the type - Float and in the box, we add 200 ::The value can be modified to indicate how long it takes to break the object. A higher number means it takes longer to break:: Within NAME - dropAmount the type - Float and in the box, we add 2000 ::The value can be modified to indicate how much material can be extracted from it:: Within NAME - dropFillTypeName the type - string and in the box, we add STONE ::The value can be changed to another type of material like DIRT, SAND, GRAVEL:: Within NAME - groupId the type - integer and in the box, we add 2 ::The value must increase as you create more, and this number cannot be repeated. If this is "2", the next one will be "3":: Within NAME - onCreate the type - scriptCallback and in the box, we add DestructibleMapObjectSystem.onCreateGroup ::Do not touch this paragraph::


Tracks in this Playlist