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Curated by: Cheeki Breeki (263 videos)
This is Episode 2 of our Gamma - Black Road adventures! Make sure to check out Episode 1 first to understand what's happening: https://youtu.be/NMenRqvYzhk Today things really start to pick up, we can get into some easy fights with our broken down weapons, and the *concept of a plan* to survive is starting to emerge. Enjoy! Quick reminder: this whole series has already been fully recorded, I'm just editing and releasing the episodes now. Keep the advice & tips coming when you see me doing something dumb or inefficient, I want to improve for my next runs! But you won't see me act on these tips in the future episodes as.. well... everything is recorded already. ---------- Mods I'm using (all available on the GAMMA Discord / ModDB): - Black Road Revisited (Unlocks the new Gamemode) - PDA Hacking (To have a chance to unlock encrypted PDAs, because no technicians) - Burn's Early Crafting Multitool (Extra early crafting recipes) - Ammo crafting expanded (Extra Ammo crafting recipes) - The Anomalous Stash (to have a "global" stash you can craft) - Artefact Spawner Rework / Artefact Container Rework - In terms of Graphics the basics most people are using: Atmospherics / Weather Expansion for Atmospherics C-Con Grass Overhaul (Autumn) C-Con Tress (Autumn) Rotten life Terrain texture redone - Audio Expansion - RETUNE Ambience sounds - My own mod to increase the limit of mutant pelts you can wear to 2 (but they have to be different). I always found the limit to only one from base GAMMA too restrictive. Does not change how the other attachments / artifacts work, I'm fine with these. Some people requested it so you can get it here: https://drive.google.com/file/d/1_oG7NY8Wfmlidg7Az-2dRLfBTdOM-DWm (I'm not a modder, this is spaghetti code, I will not provide any support whatsoever if it conflicts with something else, but I've been using it in this playthrough with no issue - install it in MO2 at the bottom of your mod list, that's it - you can manually edit the file if you want to increase the number of pelts you can wear, I left a comment in the code where to do it)