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Curated by: Cheeki Breeki (263 videos)
This is Episode 6 of our STALKER Gamma Ironman - Black Road Edition! It feels like we started these series years ago, and we're still stuck in Garbage. Today is time to try something different, for good or worse :D Make sure to start from Episode 1 first to understand what's happening: https://youtu.be/NMenRqvYzhk ---------- Mods I'm using (all available on the GAMMA Discord): - Black Road Revisited (Obviously, Unlocks the new gamemode) - v4f at time of recording - PDA Hacking (To have a chance to unlock encrypted PDAs, because no technicians) - Burn's Early Crafting Multitool (Extra early crafting recipes) - Ammo crafting expanded (Extra Ammo crafting recipes) - Universal kits repair weapon parts - The Anomalous Stash - Artefact Spawner Rework - Artefact Container Rework - And all the usual graphical stuff (Atmospherics, CCon grass, Rotten life, Terrain texture redone), audio expansion etc.. - My own mod to increase the limit of mutant pelts you can wear to 2 (but they have to be different). I always found the limit to only one from base GAMMA too restrictive. Does not change how the other attachments / artifacts work, I'm fine with these. Some people requested it so you can get it here: https://drive.google.com/file/d/1_oG7NY8Wfmlidg7Az-2dRLfBTdOM-DWm (I'm not a modder, this is spaghetti code, I will not provide any support whatsoever if it conflicts with something else, but I've been using it in this playthrough with no issue - install it in MO2 at the bottom of your mod list, that's it - you can manually edit the file if you want to increase the number of pelts you can wear, I left a comment in the code where to do it)