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Curated by: Cheeki Breeki (263 videos)
Welcome to Episode 3 of our STALKER Gamma Black Road Playthrough! Make sure to start with Episode 1: https://youtu.be/NMenRqvYzhk if you missed the start of this new series! Today is by far the longest, and most action packed episode so far. It is also marked by the return in force of our old bad habits, risky decision making and overall dubious gameplay choices. If we keep it up like this, we'll be dead by next episode. Enjoy! ---------- Mods I'm using (all available on the GAMMA Discord / ModDB): - Black Road Revisited (Unlocks the new Gamemode) - PDA Hacking (To have a chance to unlock encrypted PDAs, because no technicians) - Burn's Early Crafting Multitool (Extra early crafting recipes) - Ammo crafting expanded (Extra Ammo crafting recipes) - The Anomalous Stash (to have a "global" stash you can craft) - Artefact Spawner Rework / Artefact Container Rework - In terms of Graphics the basics most people are using: Atmospherics / Weather Expansion for Atmospherics C-Con Grass Overhaul (Autumn) C-Con Tress (Autumn) Rotten life Terrain texture redone - Audio Expansion - RETUNE Ambience sounds - My own mod to increase the limit of mutant pelts you can wear to 2 (but they have to be different). I always found the limit to only one from base GAMMA too restrictive. Does not change how the other attachments / artifacts work, I'm fine with these. Some people requested it so you can get it here: https://drive.google.com/file/d/1_oG7NY8Wfmlidg7Az-2dRLfBTdOM-DWm (I'm not a modder, this is spaghetti code, I will not provide any support whatsoever if it conflicts with something else, but I've been using it in this playthrough with no issue - install it in MO2 at the bottom of your mod list, that's it - you can manually edit the file if you want to increase the number of pelts you can wear, I left a comment in the code where to do it)