The MonoGame Creators University is your one stop shop for educational content produced by the MonoGame Foundation. We will also be promoting other fantastic tutorials and guides produced by the MonoGame community.
Curated by: MonoGame (15 videos)
An educational stream building games for the MonoGame community, with live tips, tricks and more. This week we are digging deep into Chapter 13: Working with Tilemaps, of the Building 2D Games tutorial. Timecodes: 01:55 - Chapter 13 start 08:30 - A look at other tile solutions and artwork 15:20 - Jumping into the code 24:36 - A note from the turtle pointing out that `System.Numerics` came after XNA (why there are 2 Vector2 implementations) 38:15 - Checking the game still runs before changing it 33:40 - Discussion on VSCode extensions, in case you do not see the "Solution Explorer" tab 39:22 - MonoGame MGCB editor VSCode Extension 40:30 - The fun with adding files in the MGCB editor - and SAVING! 46:40 - Getting back to updating the game class 51:55 - Handling Content Load error (it's always the developers fault!) 55:10 - The tutorial author breaks Simons brain. 01:02:04 - Recap of why it is better to test your content early in the content pipeline, rather than at runtime. 01:11:10 - Preview of the Blender integration coming with the 3D Platformer samples with `3.8.5`! - 2D Tutorial - https://docs.monogame.net/articles/tutorials/building_2d_games/index.html - GitHub Project - https://github.com/MonoGame/MonogameUniversity-2D Offline chat available here: https://discord.com/channels/355231098122272778/1429861386690887711