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Curated by: MonoGame (15 videos)
An educational stream building games for the MonoGame community, with live tips, tricks and more. This week will focus on working with the Content Pipeline from Chapter 5 of the 2D Beginner tutorial. TimeCodes: 01:55 - Schedule 04:06 - The Content Pipeline - Why you need it. 08:07 - Tutorial Begins 15:23 - Call out about the new Content Builder solution coming in preview in `3.8.5` 16:48 - Diving into the code and adding content to the MGCB editor 19:03 - Looking at the `Content.mgcb` definition 20:47 - Diving into the MGCB editor 21:06 - Highlighting Graphics Profiles - always use HiDef 22:29 - Adding content, New and Existing 23:10 - The Content Templates explained 25:58 - Adding Content Options explained 28:10 - Content Paths walkthrough 29:27 - Content Properties 33:07 - Remember, ALWAYS save your editor! 34:10 - Comparing the editor with the saved content configuration 35:13 - Building content in the MGCB editor 37:09 - Outtake - looking at a new 3D engine being built on MonoGame 39:21 - A look into the Content Pipeline process 40:18 - The Content Manager deep dive 43:18 - Looking at the content build output 44:20 - Adding and loading content in your game class 45:06 - Critical note about File / Asset naming 45:47 - SpriteBatch overview and drawing order 48:00 - An overview of Texture / screen coordinates 51:00 - Playing with texture tinting 51:36 - A question related to "Hot Reloading" 52:42 - Tinting and talking about color blending 53:51 - Using folders when loading content 54:54 - Trouble shooting - Removing content and showcasing disconnects with content configuration and the file system 57:05 - Troubleshooting - Dealing with cached content for missing files 01:00:48 - Chat Q&A 01:03:25 - Stream recap and close - 2D Tutorial - https://docs.monogame.net/articles/tutorials/building_2d_games/index.html - GitHub Project - https://github.com/MonoGame/MonogameUniversity-2D Offline chat available here: https://discord.com/channels/355231098122272778/1429861386690887711