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Curated by: KingOfGirth (805 videos)


Currently Playing: Synth Dreams, Dank Memes - Out of Touch Original Soundtrack

This is music for my game, Out of Touch! Try it out, it's free! https://www.patreon.com/story_anon I started this one with a clear goal in mind: making something ethereal, beautiful in an eerie way, something that seems normal, but you know that something's off, like in a fever dream. Weirdly enough, I started creating the track with a sound effect, an old grandfather clock ticking. I mangled the sample to make it fit a usable tempo, and worked on making it sound weird. I won't get into too much detail, but I used some psycho-acoustic trickery, using many different spacial processors (reverbs, Haas effect, delays) to make the sound feel like it's coming from the back of the head (it's more noticeable using earbuds, in a binaural way). Once that was done, I started working on the musical part. I wanted a very melancholic melody for the choruses, and something more haunted for the verses. Once I figured out a good chord progression, I started patching some synths to create the sounds. For the sounds this time, I focused more on pure tones, sine waves and heavily filtered saw waves, which in combination with the vibrato (and later on tape warble) give the music that sense of instability. I also used a couple of "weirder" synths, a Sega Megadrive-inspired one, an old-school Korg Flute sound, and some PPG wavetables, which add to the sense of uncanny without making it sound completely alien. I then started working on the kick drum and bass, the most important sounds of the track. For the kick, I went for a very deep and thumpy one, which makes the bass "duck" every time it hits. As for the bass, I went for a rumbly classic Juno-106 sound, with a more "lifelike" groove, almost like it was played on an actual bass (and not the usual "rolling" bassline). For the arrangement, I kept it simple, sparse, and not too distracting, something that could go easily in the background and play over and over without you even noticing, but still varied enough to be interesting and draw attention from time to time. Once the song was complete, I started with the master, where the real "vaporification" happened. I slowed down the track to lower its pitch, added some vintage-sounding room reverb, and used a very nicely modeled tape emulation plugin, to add noise, saturation, and the classic tape warble (the fluctuation in pitch that happens randomly).


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