Advice and Tips for Players and DMs/GMs
Curated by: RPG PHD (133 videos)
Dr. Ben discusses encounter and adventure design (Episode #164). #dnd #pathfinder #ttrpg #wfrp Website https://rpgphd.com/ Discord https://discord.gg/STFdne3PbU RPG PHD swag!!! https://rpg-phd.myspreadshop.com Facebook https://www.facebook.com/profile.php?id=100089593636905 Instagram https://www.instagram.com/rpg_phd/ Bluesky @rpg-phd.bsky.social Patreon https://www.patreon.com/user?u=87730462&view_as=patron Special thanks to Evelina for the thumbnail template, much appreciated!! 😊 How Situation Design, Layered Goals, and Meaningful Pressure Create Better Encounters explores why great RPG encounters are about more than combat balance, monster stats, or hit point attrition. In this video, Dr. Ben from RPG PHD breaks down how situation design, competing objectives, dynamic environments, and meaningful consequences can transform flat encounters into memorable tabletop RPG experiences. Whether you’re a Game Master, Dungeon Master, or TTRPG designer, this video gives you practical tools for building better encounters, stronger adventures, and more engaging player decisions in Dungeons & Dragons and other tabletop roleplaying games. If you want to improve encounter design, adventure design, and GM prep, this video is for you. --------------------------------------------- 00:00 Intro 01:07 What Encounters Teach Us 05:28 How GMs Train Behavior 10:58 Flattened Encounters 16:10 Situation Design vs Encounter Design 20:43 What Makes a Good Situation? 28:19 Pitfalls 35:50 Encounter Design Guide 48:15 Homework 52:34 Thoughts? -------------------------------------------- Costikyan, Greg. Uncertainty in Games. MIT Press, 2013. Gee, James Paul. What Video Games Have to Teach Us About Learning and Literacy. 2nd ed., Palgrave Macmillan, 2014. Hunicke, Robin, Marc LeBlanc, and Robert Zubek. “MDA: A Formal Approach to Game Design and Game Research.” Proceedings of the AAAI Workshop on Challenges in Game AI, 2004. Jackson, Philip W. Life in Classrooms. Teachers College Press, 1990. Norman, Don. The Design of Everyday Things. Rev. and expanded ed., Basic Books, 2013. Salen Tekinbaş, Katie, and Eric Zimmerman. Rules of Play: Game Design Fundamentals. MIT Press, 2003. Music and Sounds: https://www.epidemicsound.com/track/Erdns8jA3D/ https://www.epidemicsound.com/track/MRyCi54t7M/ https://www.epidemicsound.com/track/AQBpWzOsID/ https://www.epidemicsound.com/track/yCvSWOBYUe/ Music: http://creativecommons.org/publicdomain/mark/1.0/ https://www.epidemicsound.com/track/c0X3Z8H8uZ/ https://www.epidemicsound.com/track/yCvSWOBYUe/ Music: http://creativecommons.org/publicdomain/mark/1.0/ https://www.epidemicsound.com/track/bWHPOsoaql/ https://www.epidemicsound.com/track/uDAHxg3lIS/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/2dLRmfzdA5/ https://www.epidemicsound.com/track/jrNZjxJQqZ/ https://www.epidemicsound.com/track/c0X3Z8H8uZ/ https://www.epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e