RPG Master Class

Advice and Tips for Players and DMs/GMs

Curated by: RPG PHD (133 videos)


Currently Playing: The Art of Game Design: Diagnostic Lenses for Design and Gamemastering

Dr. Ben discusses Schell's book The Art of Game Design: A Book of Lenses for Design and Gamemastering. (Episode #154). #dnd #pathfinder #ttrpg #wfrp Website https://rpgphd.com/ Discord https://discord.gg/STFdne3PbU RPG PHD swag!!! https://rpg-phd.myspreadshop.com Facebook https://www.facebook.com/profile.php?id=100089593636905 Instagram https://www.instagram.com/rpg_phd/ Bluesky @rpg-phd.bsky.social Patreon https://www.patreon.com/user?u=87730462&view_as=patron Special thanks to Evelina for the thumbnail template, much appreciated!! 😊 Learn how to diagnose what is actually going wrong at your tabletop RPG table before you try to fix it. In this RPG PHD video, Dr. Ben explores Jesse Schell’s Lens Toolkit as a practical framework for game masters and RPG designers, covering pacing, player choice, complexity, emotion, challenge, feedback, and more. Expect clear diagnostic tools, examples for use at the table, and design insights that can help you build better encounters, better systems, and better play experiences. rpg phd, dr ben, jesse schell, lens toolkit, art of game design, tabletop rpg, ttrpg, game master advice, gamemaster advice, rpg design, tabletop game design, diagnose rpg problems, rpg pacing, player agency, player choice, cognitive load, game design theory, gm tools, dungeon master tips, running better rpgs, encounter design, rpg analysis, tabletop storytelling, rpg systems, design lenses, feedback in games, challenge in games, player experience, rpg theory, tabletop design --------------------------------------------- 00:00 Intro 01:32 Diagnosing the Real Problem 07:26 Lens of Experience 10:12 Lens of Choice 12:46 Lens of Time 15:42 Lens of Complexity 18:31 Lens of Goals 20:52 Lens of Rules 23:22 Lens of Feedback 25:57 Lens of Surprise 28:54 Lens of Challenge 31:43 Lens of Skill 34:10 Diagnostic Guide for GMs 38:46 Diagnostic Guide for Designers 43:41 Final Thoughts 47:25 Thoughts? --------------------------------------------- Schell, Jesse. The Art of Game Design: A Book of Lenses. CRC Press, multiple editions. Meadows, Donella H. Thinking in Systems: A Primer. Chelsea Green Publishing, 2008. Sweller, John. “Cognitive Load Theory.” Psychology of Learning and Motivation, vol. 55, Academic Press, 2011. Norman, Don.The Design of Everyday Things. Revised and Expanded Edition, Basic Books, 2013. Kahneman, Daniel. Thinking, Fast and Slow. Farrar, Straus and Giroux, 2011. Goffman, Erving. Frame Analysis: An Essay on the Organization of Experience. Harvard University Press, 1974. Turner, Victor. The Ritual Process: Structure and Anti-Structure. Aldine Publishing, 1969. Music and Sounds: https://www.epidemicsound.com/track/Erdns8jA3D/ https://www.epidemicsound.com/track/MRyCi54t7M/ https://www.epidemicsound.com/track/AQBpWzOsID/ https://www.epidemicsound.com/track/yCvSWOBYUe/ Music: http://creativecommons.org/publicdomain/mark/1.0/ https://www.epidemicsound.com/track/c0X3Z8H8uZ/ https://www.epidemicsound.com/track/yCvSWOBYUe/ Music: http://creativecommons.org/publicdomain/mark/1.0/ https://www.epidemicsound.com/track/bWHPOsoaql/ https://www.epidemicsound.com/track/uDAHxg3lIS/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/2dLRmfzdA5/ https://www.epidemicsound.com/track/jrNZjxJQqZ/ https://www.epidemicsound.com/track/c0X3Z8H8uZ/ https://www.epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e


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