RPG Master Class

Advice and Tips for Players and DMs/GMs

Curated by: RPG PHD (133 videos)


Currently Playing: Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics

Dr. Ben discusses Dieter Rams' industrial design and applies it to TTRPGs, Full lecture. (Episode #159). #dnd #pathfinder #ttrpg #wfrp Website https://rpgphd.com/ Discord https://discord.gg/STFdne3PbU RPG PHD swag!!! https://rpg-phd.myspreadshop.com Facebook https://www.facebook.com/profile.php?id=100089593636905 Instagram https://www.instagram.com/rpg_phd/ Bluesky @rpg-phd.bsky.social Patreon https://www.patreon.com/user?u=87730462&view_as=patron Special thanks to Evelina for the thumbnail template, much appreciated!! 😊 What can Dieter Rams teach us about tabletop RPG design? In this video, I explore how Rams’ Ten Principles of Good Design apply to RPG mechanics, usability, clarity, pacing, and long-term system design. If you want better tabletop RPG design, smoother mechanics, and practical tools for building cleaner, more effective game systems, this video will give you ideas you can use right away. dieter rams, tabletop rpg, ttrpg, rpg design, game design, tabletop game design, gm advice, rpg advice, ttrpg design, rpg mechanics, good design, ten principles of good design, rpg system design, mechanic design, rules design, game mechanics, elegant game design, usable rpg design, rpg usability, design philosophy, rpg design theory, tabletop game theory, donald norman rpg, design of everyday things rpg, mechanics and usability, clean game design, minimalist design rpg, pacing in rpgs, cognitive load in rpgs, better rpg mechanics, rpg phd, dr ben, tabletop storytelling, ttrpg analysis, how to design an rpg, better rpg design, indie rpg design, roleplaying game design, tabletop roleplaying games, rpg homebrew design --------------------------------------------- 00:00 Intro 01:14 Core Philosophy 03:16 Good Design is Innovative 05:49 Good Design is Useful 08:38 Good Design is Aesthetic 11:08 Good Design is Understandable 13:36 Good Design is Unobtrusive 15:05 Good Design is Honest 18:13 Good Design is Long Lasting 20:35 Good Design is Thorough 22:19 Good Design is Environmentally Friendly 24:17 As Little Design as Possible 26:36 Step by Step Guide 31:50 A Quick Workflow 32:25 Design Walkthrough 40:08 Final Thoughts 40:40 Thoughts? -------------------------------------------- Bogost, Ian. Persuasive Games: The Expressive Power of Videogames. MIT Press, 2007. Hunicke, Robin, Marc LeBlanc, and Robert Zubek. “MDA: A Formal Approach to Game Design and Game Research.” Proceedings of the AAAI Workshop on Challenges in Game AI, 2004. Lovell, Sophie. Dieter Rams: As Little Design as Possible. Phaidon Press, 2011. Norman, Donald A. The Design of Everyday Things. Revised and Expanded Edition, Basic Books, 2013. Rams, Dieter. “Ten Principles for Good Design.” Vitsœ, https://www.vitsoe.com/us/about/good-design Tufte, Edward R. The Visual Display of Quantitative Information. 2nd ed., Graphics Press, 2001. Music and Sounds: https://www.epidemicsound.com/track/Erdns8jA3D/ https://www.epidemicsound.com/track/MRyCi54t7M/ https://www.epidemicsound.com/track/AQBpWzOsID/ https://www.epidemicsound.com/track/yCvSWOBYUe/ Music: http://creativecommons.org/publicdomain/mark/1.0/ https://www.epidemicsound.com/track/c0X3Z8H8uZ/ https://www.epidemicsound.com/track/yCvSWOBYUe/ Music: http://creativecommons.org/publicdomain/mark/1.0/ https://www.epidemicsound.com/track/bWHPOsoaql/ https://www.epidemicsound.com/track/uDAHxg3lIS/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/e3mQvva1kZ/ https://www.epidemicsound.com/track/2dLRmfzdA5/ https://www.epidemicsound.com/track/jrNZjxJQqZ/ https://www.epidemicsound.com/track/c0X3Z8H8uZ/ https://www.epidemicsound.com/sound-effects/tracks/8c51eca6-dbb5-4925-b4ec-7ee51630322e


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