RPG Master Class
Advice and Tips for Players and DMs/GMs
Curated by: RPG PHD (133 videos)
Tracks in this Playlist
- Why Failure Hurts: Loss Aversion, Attribution Theory, and the Psychology of Blame
- Build to Last: Identity Psychology Behind Characters Players Actually Care About
- Why Your Dungeon Descriptions Produce Dread Before Any Monster Appears
- Hogging the Spotlight: Six Frameworks for Understanding Your Dominant Player
- Motivated to Play: Applying Self-Determination Theory to TTRPG Design and Game Mastering
- Bystander Effect: The Psychology Behind Passive Players and the Design & GMing That Fixes It
- Beat Mapping: The Hidden Structure Inside Every Adventure Module
- GM's Guide to Dramatic Tension Curves and Rhythmic Pacing
- Operant Conditioning for Gamemastering and Design
- What the Milgram Experiments Can Teach Us About Authority in TTRPGs
- How Schema Theory Shapes Clues, Expectations, and Meaning in TTRPGs
- How Queuing Theory Can Help GMs and Designers Keep Players Engaged
- How Situation Design, Layered Goals, and Meaningful Pressure Create Better Encounters
- Complexity vs. Depth: A Design Guide to Meaningful Play
- How Bias, Memory, and Perception Influence Choices in Tabletop RPGs.
- Designing Table Culture: How Incentives, Authority, and Risk Create Social Norms in RPGs
- Applying Dieter Rams’ Ten Principles to Tabletop RPG Mechanics
- Practical Habits That Help TTRPG Players Create More Engaging Tables
- How Body Language and Nonverbal Cues Make NPCs More Believable in Tabletop RPGs
- Screen Direction for Theatre of the Mind Style TTRPGs
- The Art of Game Design: Diagnostic Lenses for Design and Gamemastering
- Grotowski: Designing and Running RPGs by Subtraction
- Don Norman's Design Theory for TTRPG Design and Gamemastering
- Stanislavski for TTRPGS: Make NPCs Feel Alive Using Acting Theory
- Laban Movement Analysis for TTRPGs: Describe Fights Like a Choreographer
- Psychological Gesture: Using Chekhov’s Techniques to Shape Scenes In TTRPGs
- Designing with Pattern Language Makes Better Cities, Dungeons, and Adventures
- Map Player Attention and Build the Scenes They Care About
- Why Magic Exists: The Heart of Worldbuilding, Gamemastering, & Design in TTRPGs
- Using Silence in TTRPGS
- Dice as Greek Chorus: Giving Voice to Fate
- A Cognitive Lens on RPG Design: Flow, Schemas, Load, and Scaffolding
- RPG Design Philosophy Roundtable Part 2
- The Big Model: Layers of Play, TTRPG Design Theory
- Re-centering Ensemble Play
- Improvisation Anchors: NPCs that Matter
- History of GM Authority
- Narrative Gravity
- Designing With Negative Space in TTRPGs
- Tension Without Combat in TTRPGs
- Written & Unwritten Social Rules in TTRPGs
- Designing For Impact: Ludonarrative & Diegesis in TTRPGs
- Emergent Narratives in TTRPGS
- Uncertainty Avoidance in TTRPGs
- Dice Psychology in TTRPGS: Full Lecture
- Playing the Self: Identity, Performance, and Catharsis in TTRPGs
- DDE Theory in TTRPGs: Full Lecture
- MDA Theory: Why Game Mechanics Shape Stories
- Monomyth vs Anti-myth In TTRPGS
- Design Your RPG to Fail Forward
- The Psychology of Challenge in TTRPGS: Full Lecture
- Stop Fighting Over RPG Rules!
- How to Reignite Player Interest
- Avoiding Gamemaster Burnout
- Adventure Template
- Psychology of Rewards in Tabletop RPGs
- Rules-light TTRPGS & Techniques for Making Other Games Rules-Light
- Strategies for the, "It's What My Character Would do!" Problem in TTRPGs
- Designing & Adapting Monsters for TTRPGs
- How to Create Thematic Consistency in Random Encounters
- How to Design Adventures For TTRPGs
- Designing Table-Top RPG Mechanics
- Creating Halloween Themed Horror for TTRPGs
- Branching Narrative Deep Dive
- How to Use Cliffhangers in Your TTRPGs
- How to Use the Checkhov's Gun Plot Device in Your TTRPGs
- How to Use Foreshadowing in Your TTRPGs
- Race Against Time & Progress Clocks
- Using Flashbacks in Your TTRPG
- Tips for Being a Great RPG Player
- Ecosystem Technique for Improvisation Confidence
- 15 Plot Devices for your TTRPG
- Guidelines for Creating House Rules
- How to Play Status in your TTRPG
- Through-Lines for Tabletop RPG Campaigns
- Unlocking Kishotenketsu for RPG Campaigns
- Level Up Your Life: The Surprising Mental & Social Benefits of Tabletop RPGs!!!
- 5 D&D Etiquette Tips for Players & DMs
- Tips for Engaging RPGs Backed by Brain Science!
- 5 D&D Hacks in 5 Minutes for Faster and More Exciting Gameplay
- How to Run Post-apocalyptic Themed RPG Campaigns
- How to Run Superhero RPG Campaigns
- How to Run Horror Themed RPGs
- Theories of RPG Game Design and a Step-By-Step Guide
- How to Run Emergent (Sandbox) Style TTRPGS
- Ultimate Campaign Idea Guide (Part 9)
- Ultimate Campaign Idea Guide (Part 8)
- Ultimate Campaign Idea Guide (Part 7)
- Ultimate Campaign Idea Guide (Part 6)
- Ultimate Campaign Idea Guide (Part 5)
- Ultimate Campaign Idea Guide (Part 4)
- Ultimate Campaign Idea Guide (Part 3)
- Ultimate Campaign Idea Guide (Part 2)
- How to Encourage Players to Try New RPG Systems
- How to Master the Art of Pacing In TTRPGs
- Mastering the Art of the Twist in RPGs
- Sources of Inspiration for your RPG Campaigns
- How to Create the Perfect MacGuffin
- Dynamic Combat Narration
- Chaining Quests: Plot Hooks & Subplots