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Currently Playing: NEBULA REWORK IS HERE! But There's A Catch...

Want to support the channel? Use code OLYMPUSALLIANCE or the link below when making a purchase ❤️ https://hwa.nexters.com/c/OLYMPUSALLIANCE Read the blog: https://herowars-olympus.com/nebula-new-skills-explained-hw-alliance-2026/ ⚡ NEBULA'S REWORK IS HERE — AND ALL FOUR SKILLS HAVE BEEN RENEWED! Nebula has received major changes to her kit, bringing new mechanics around Energy manipulation, healing and cleansing, Skill Recharge Speed, Movement Speed, Damage Over Time protection, and huge offensive buffs. And overall? 🔥 We really like this rework. But one particular skill had us EXTREMELY excited when we first saw it... until we tested exactly how it works. ⚡ ASTRAL PROJECTION Nebula launches a projectile dealing Physical Damage in an area while also burning enemy Energy. The damage and Energy burn are divided between all affected enemies, and if you don't manually activate the projectile, it automatically explodes when it reaches the farthest enemy. 💚 SERENITY Nebula restores Health to her two nearest allies while also removing negative effects. If only one ally is nearby, the skill affects that hero and Nebula herself. The cleanse makes this much more than simply another healing mechanic. 🚀 DISHARMONY — THE BIG ONE This is the skill that immediately caught our attention. Nebula increases Movement Speed and Skill Recharge Speed by 25% for five seconds for herself and allies behind her. During those five seconds, she also blocks incoming Damage Over Time. Initially, that sounded absolutely MASSIVE. But our testing confirmed something extremely important: The Damage Over Time protection only lasts for those five seconds. Five seconds can absolutely change a battle in Hero Wars: Alliance, but against sustained DoT pressure from heroes such as Iris, Tempus, Polaris and combinations built around these mechanics, it isn't the permanent protection we initially hoped for. Polaris is particularly interesting because Pulsing Comet can combine repeated Magic Damage with powerful control, showing why Damage Over Time isn't only an Iris conversation. 💥 EQUILIBRIUM Nebula's basic attacks switch to Support mode, temporarily increasing the Physical and Magical Attack of a nearby ally for five seconds. If only one ally is nearby, Nebula alternates the skill between that hero and herself. 🎯 OUR FIRST VERDICT This is a very good Nebula rework. Her positioning becomes even more important, her support potential is much more interesting, and Disharmony creates some fascinating possibilities for heroes positioned behind her. But there is a huge difference between permanent DoT immunity and a five-second tactical protection window. Now the real question is: How much can we exploit those five seconds? Testing continues. Stay tuned. Stay sharp. And as always — salute and friendship!


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