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Curated by: Design Doc (147 videos)


Currently Playing: Risky Damage in Games

Click this link https://boot.dev/?promo=DESIGNDOC and use my code DESIGNDOC to get 25% off your first payment for boot.dev. Not all damage is equal. Big damage should come with some big downsides, right? Game designers have tons of levers to pull to make their game's damage riskier, and thus make their games more engaging. More interesting. More of a process, than just a bunch of flashy graphics. Today we're talking about a lot of distinct ways a game can balance extreme damage with consequences, trade offs, and drawbacks. Featuring: One specific Sunkern Mina the Hollower Paper Mario TTYD Resident Evil 9: Requiem Monster Hunter (series) Street Fighter? But kinda more the concept of fighting games overall? Fuga: Melodies of Steel Fire Emblem (series) Clair Obscur: Expedition 33 Ace Combat (series) Star Fox 64 Team Fortress 2 🎧 Patrons get ad-free episodes early, plus access to our behind-the-scenes podcast. 📢 Support Design Doc on Patreon: http://www.patreon.com/designdoc 👕 Check out our merch store! https://crowdmade.com/collections/design-doc Design Doc on Bluesky: https://bsky.app/profile/designdoc.bsky.social #minathehollower #tf2 #gamedesign


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