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Currently Playing: Boss Battle Design Vol. 3 - Okami, Sonic Mania, and what's wrong with Zorah Magdaros

Support Design Doc on Patreon: http://www.patreon.com/designdoc You can make a good boss fight out of anything, but no matter the subject a great game boss has to respect the player’s time. But how that works in practice can be as varied as the bosses themselves. Today, we’re talking about Orochi, Gachapandora, and Zorah Magdaros and how they manage the player’s time through repetition, controllable difficulty, and spectacle, for better and for worse. Featuring: Okami Sonic Mania Monster Hunter World Design Doc on Twitter: https://twitter.com/Warbot400 #monsterhunter #okami #sonicmania


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