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Currently Playing: Force the player to commit | Game Design Archive EP12

Twelfth episode of the podcast. In this episode we discuss why forcing the player to commit to their actions create more intresting games. Games discussed: Volgarr the viking: https://www.gog.com/en/game/volgarr_the_viking Ghosts 'n Goblins Resurrection: https://store.steampowered.com/app/1375400/Ghosts_n_Goblins_Resurrection/ Spelunky: https://www.gog.com/en/game/spelunky Jump King: https://www.gog.com/en/game/jump_king Fire Emblem: https://en.wikipedia.org/wiki/Fire_Emblem Counter-Strike 2: https://store.steampowered.com/app/730/CounterStrike_2/ Getting Over It with Bennett Foddy: https://store.steampowered.com/app/240720/Getting_Over_It_with_Bennett_Foddy/ Call of Duty: World at War: https://store.steampowered.com/app/10090/Call_of_Duty_World_at_War/


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