Uploads from Game Design Archive With Edvard And Ludvig
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Curated by: Game Design Archive With Edvard And Ludvig (71 videos)
Tracks in this Playlist
- Value values, not genres | Game Design Archive EP64
- Realistic movement sucks | Game Design Archive EP63
- Only noobs are unlucky | Game Design Archive EP62
- Blader joins us to discuss skill in video games | Game Design Archive EP61
- Meaningful experiences don't deserve to be forgotten | Game Design Archive EP60
- Games should be more complex | Game Design Archive EP59
- Deep hobbies take time | Game Design Archive EP58
- Pr0nogo joins us to discuss the future of RTS and competitive gaming | Game Design Archive EP57
- In a digital future, there is only piracy | Game Design Archive EP56
- Discussing the meaning of gaming with SpidersSTG | Game Design Archive EP55
- Oops! We got a bit too technical... | Game Design Archive EP54
- Aesthetic consistency | Game Design Archive EP53
- Boghog joins us to talk about game design | Game Design Archive EP52
- Games are not interesting in theory | Game Design Archive EP51
- What the **** is your game about? | Game Design Archive EP50
- Let the player figure it out | Game Design Archive EP49
- Modern video games are like smart fridges | Game Design Archive EP48
- Game design enthusiasts rant about UX for way too long | Game Design Archive EP47
- Don't go with the flow | Game Design Archive EP46
- There is no skill ceiling | Game Design Archive EP45
- Please stop balancing games | Game Design Archive EP44
- A somewhat comprehensible ramble about tactics and strategy | Game Design Archive EP43
- We hate sequels | Game Design Archive EP42
- Pressure is gameplay | Game Design Archive EP41
- Leniency influences design more than you think | Game Design Archive EP40
- Realism is Unrealistic | Game Design Archive EP39
- Click this video or you will miss out | Game Design Archive EP38
- Singleplayer is the new multiplayer | Game Design Archive EP37
- We LOVE spending money on video games | Game Design Archive EP36
- Game designers hate gameplay | Game Design Archive EP35
- The reason you suck at video games | Game Design Archive EP34
- Beware the spikes | Delving into Spelunky
- It's okay to like bad games | Game Design Archive EP33
- Terry shows everyone how it's done | Delving Into Dicey Dungeons
- You need to start looking at the bigger picture | Game Design Archive EP32
- I like to swing my sword in Elden Ring, but prefer doing it in Dark Souls | Delving Into Elden Ring
- You do NOT control the buttons you press | Game Design Archive EP31
- Multiplayer games used to be good | Delving Into Counter Strike 2
- Story games are good, actually | Game Design Archive EP30
- We enter the realm of pure logic! | Delving Into Logic Bombs
- Board games put video games to shame | Game Design Archive EP29
- Now everyone can be a viking... | Delving Into Volgarr the Viking II
- The problem with save files | Game Design Archive EP28
- The best games of 2025
- Deep games are clunky | Game Design Archive EP27
- Value your time | Game Design Archive EP26
- Do not reward the player | Game Design Archive EP25
- What's the point, Mr. Designer? | Game Design Archive EP24
- Let me f****** play the game | Game Design Archive EP23
- Game designers used to be gamers | Game Design Archive EP22
- Many choices, few possibilities | Game Design Archive EP21
- Press 'F' to paint the ledge yellow | Game Design Archive EP20
- Your gamepad is holding you back | Game Design Archive EP19
- Novelty-driven design | Game Design Archive EP18
- Indie games we find interesting | Game Design Archive EP17
- Respect the legacy, why remake culture needs to stop | Game Design Archive EP16
- Game designers should do their job | Game Design Archive EP15
- You do have time for hard games | Game Design Archive EP14
- Hybrid rhythm games, the contradicting genre | Game Design Archive EP13
- Force the player to commit | Game Design Archive EP12
- Gatekeeping is Important | Game Design Archive EP11
- Purposeful Progression | Game Design Archive EP10
- Fair Games are Boring | Game Design Archive EP9
- Game Overs are too punishing | Game Design Archive EP8
- Game length and deep replayability | Game Design Archive EP7
- Game developers should make more games | Game Design Archive EP6
- RNG and skill | Game Design Archive EP5
- Are all games relaxing? | Game Design Archive EP4
- First impressions, onboarding and deep experiences | Game Design Archive EP3
- The costs and benefits of multiplayer matchmaking | Game Design Archive EP2
- Player freedom, limitations and class systems | Game Design Archive EP1