Uploads from Freya Holmér
Watch and track your favorite playlist.
Curated by: Freya Holmér (116 videos)
Tracks in this Playlist
- "Programming is hard" - Epic Games | reviewing an AI debate w. PRSEK
- Epic Games "maximum AI acceleration" & talking to YuniDev
- "why can you not just enjoy AI art?"
- AI eroding trust and humanity
- talking AI w. Deeds (formerly in film distribution)
- my thoughts on AI coding
- talking AI w. PRSEK / playing The Witness sleep deprived
- talking to Foodshops / reflecting on my AI art debates
- on AI generated voiceovers in games
- debating a silicon valley AI tech bro
- talking to a normie [sic] about the dangers of AI in art, game dev, and humanity
- joining an AI doom panel discussion oh boy
- Outer Wilds: Echoes of the Eye | Day 3 | Finale
- Outer Wilds: Echoes of the Eye | Day 2
- Outer Wilds: Echoes of the Eye | Day 1
- Debating an AI evangelist
- Working on Soft Selection & Rendering for Half-Edge (my 3D modeling app)
- Geodesic Soft Selection for my 3D modeling tool
- Adding Soft Selection to my 3D modeling tool
- Studying Differential Geometry & The Heat Method (implementation today maybe!)
- Studying Differential Geometry & The Heat Method
- Unity/C# animation tool dev
- Silksong at 150% game speed (challenge run)
- my AI debate w. @destiny [review/commentary]
- Coding a replay mod for Silksong [C#/Unity]
- Coding a replay mod in C# for Silksong (also Widow at 1.5x speed for some reason)
- Silksong but every time i take damage a bell thrower spawns [any% bellthrown]
- coding chat boxes in C# until you guys show up in unity
- Coding a replay recorder for Silksong [C#/Unity]
- Coding a replay recorder for Silksong [C#/Unity]
- Silksong vs Game Dev - Gourmand & First Sinner (Live analysis/2nd full playthrough)
- Game Dev vs Silksong any% NMG cloakless fleas route (with cloak)
- Silksong vs Game Dev - Savage Beastfly, Lace, Groal & Cursed Ending [Live Analysis/2nd Playthrough]
- Silksong vs Game Dev - Cogwork Core & Phantom [Live Analysis/2nd Playthrough]
- Silksong vs Game Dev - Clawline, Mount Fay & HHG [Live Analysis/2nd Playthrough]
- Silksong vs Game Dev - Act 2, Cogwork Dancers & Trobbio [Live Analysis/2nd Playthrough]
- Silksong vs Game Dev - Savage Beastfly & Last Judge [Live Analysis/2nd Playthrough]
- Silksong vs Game Dev - Live Analysis/2nd Playthrough
- Silksong vs Game Dev - Live Analysis & 2nd Playthrough
- Implementing Quadrangulated Bevels for Half-Edge - my 3D modeling app
- Coding Bevels/Shape Optimization for Half-Edge - my 3D modeling app
- Optimized Barycentrics for Bevels in Half-Edge - my 3D modeling app (short stream today!)
- Spatial optimization experiment for Half-Edge - my 3D modeling app
- Coding Bevels for Half-Edge (my 3D modeling app) _final_v3_fix.mp4
- Coding Bevels for Half-Edge (my 3D modeling app) for reals this time
- Coding Bevels for Half-Edge (my 3D modeling app!)
- Working on my 3D modeling app - Half-Edge (UI panel resizing stuff today)
- yapping about my 3D modeling tool, Half-Edge, for 4 hours
- Generative AI is a Parasitic Cancer
- Game dev student interview + audience Q&A [w. @thenonconformistt]
- Lerp smoothing is broken
- Why can't you multiply vectors?
- The Continuity of Splines
- Math for Game Devs [2022, part 10] • Abstract Algebra, Procedural Animation & Splines
- Math for Game Devs [2022, part 9] • Solutions to the final assignments
- Math for Game Devs [2022, part 8] • Trajectories & Derivatives
- Math for Game Devs [2022, part 7] • Interpolation & Point Physics
- Math for Game Devs [2022, part 6] • Solutions for Assignments 7-11
- Math for Game Devs [2022, part 5] • Trigonometry & Rotations
- Math for Game Devs [2022, part 4] • solutions for assignments 4-6
- Math for Game Devs [2022, part 3] • Matrix4x4 & Cross Product
- Math for Game Devs [2022, part 2] solutions for assignments 1-3
- Math for Game Devs [2022, part 1] • Numbers, Vectors & Dot Product
- Embers of the Wilds Ep26: Roots [D&D w. koibu & lusterly]
- How to rotate a vector
- The Beauty of Bézier Curves
- Embers of the Wilds Ep1: The Troglodytes [D&D w. koibu, khyperia & lusterly]
- Normal Maps, Tangent Space & IBL • Shaders for Game Devs [Part 3]
- Healthbars, SDFs & Lighting • Shaders for Game Devs [Part 2]
- Shader Basics, Blending & Textures • Shaders for Game Devs [Part 1]
- Interpolation & Velocity • Math for Game Devs [Part 4]
- Trigonometry • Math for Game Devs [Part 3]
- Spaces & Cross Product • Math for Game Devs [Part 2]
- Vectors & Dot Product • Math for Game Devs [Part 1]
- DDR Workout & Political Discourse™ (stream compilation)
- Stream Shenans (twitch clip compilation)
- Reach (drawing timelapse)
- Creative stress, crunch & my career path (w. TheMessyCoder)
- Shapes (release showcase)
- Intro to Tool Dev in Unity [part 4/4]
- Intro to Tool Dev in Unity [part 3/4]
- Intro to Tool Dev in Unity [part 2/4]
- Intro to Tool Dev in Unity - An Improvised Live Course [part 1/4]
- Remote Math class for Game Devs (Stream Recording)
- Math for Game Dev - An Improvised Live Course
- A chat with Hbomberguy on Budget Cuts, VR & Content Creation
- Procedural Geometry - An Improvised Live Course
- Sine and Cosine - A Visual Explanation
- Intro to Shader Coding in Unity - An Improvised Live Course
- Specular Lighting - A Visual Explanation
- The Dot Product - A Visual Explanation
- Coding Live - Entertainment vs. Productivity
- Glowy Ring Shader
- The IRC Rant
- Aquadynamics
- Pitch Variance
- Flowstorm Art Pass Timelapse
- What is a Rhythm Game?
- Celeste "speedrun" 🍓 Any% (1:58:17)
- Tabs vs. Spaces