Every CNP from newest to oldest. 2025 back to 2008. Including remakes/remasters.
Curated by: Alexo (119 videos)
Footage of CNP 64 has been discovered after 25 years! Just in time for it's 15th anniversary.. Discord - https://discord.gg/7Cagmnv Directors note: Started on October 11th, 2022, and ended on October 12th. I built this in 15 hours of work. The concept had been in mind since about 2010 as just a joke title "CNP 64". But by 2021, with Gmod advancing, I considered it possible to finally make a "CNP platformer/shooter/beat em' up" look legitimate. After adding some effects in game, and in post, I was able to make it look as if an actual N64 is struggling to produce the game on screen. The menu's look believable, the sound effects I tried to do best I could in keeping with actual N64 produced sounds. All the sound was filtered and messed with. Tried to make it lag at some points in larger areas. With the final result- the first people I showed it to couldn't believe it was real. Because it looked legit like an actual N64 game, even before making the 4:3 conversion. 4:3 was chosen to really drive home the N64 aesthetic of this episode. Its a format the series has not had in over 13 years at this point in time. The concept of "Lost 1998 E3 footage" developed while I was building it. The show is a multiverse, so what if there was an alternate universe where this was a cancelled N64 game? That only showed up in archival E3 footage? It sounded awesome to roll with, and adds even more possibilities for the show in the future. I plan to make more in this style at a future point. I would love to make all 65 levels in a playthrough of the game. I had included a reference to my actual Grandfather in this episode (Harry), who worked at Kmart headquarters for decades. He passed away in 1996. I thought my Grandma would have laughed at the reference.. unfortunately, this became the first episode released after her passing this week. She didn't get to see it. So that bit of the episode makes me cry now. Some mechanics of how the game works: Chad, Deuu, and Peter are playable. But when Chad and Deuu are together, you can only play as Chad. Peter only appears in a few levels as a playable character. When Chad and Peter are together, you can swap between them. When the trio is together, You can swap between the brothers only due to limitations of the console. Deuu controls unlike both Chad and Peter, with a neck attack and context sensitive abilities. Context sensitive points are heavily played with the laws of the story. Cut scenes happen frequently to continue the plot. Peter has drunk mechanics, which will randomly make him trip, or teleport throughout the level if enabled. Peter can also not loose health, making the player invulnerable to death when he is controlled. Richard is the main villain. He talks about power stars, but it is left unknown to the trio what the hell that is. Each Day is a different series of events. 5 school day levels, and 2 weekend levels. Days are split into 2-3 different sections. Starting in a "Homeworld" at the beginning of each Day, the player must find the point in the level to progress the Day. 2 home worlds include CNP's house and the school. So Day's would begin in these places to start. Peter is mostly left to be check points through out the game. Drunkenly passed out in different levels. Weapons are not carried across Days. Days start out mostly weaponless. Chad has a higher defense than Deuu. Deuu takes more damage than Chad from enemy's Red Deuu is an optional collectible each Day. When the secret Red Deuu is found, another Red Deuu will spawn in the level somewhere. Collecting all Red Deuu's unlocks a secret. Some levels have more than one Red Deuu. The camera for platforming is terrible because it was a 3rd party game from 1998. 2112 is the secret level. It was the most expensive N64 cartridge ever produced. Default Controls: Joystick: Controls the camera and player direction. Also aims weapons. L & R: Jump Button. D-pad & C-Buttons: Player Movement in all directions. A button: Switches weapons if capable. B button: Switches characters if Peter is available. Start: Pauses the game & skips cutscenes.