Follow along as we rebuild the classic Snake game but with a retro twist. In this series we're coding Snake Rewind from scratch in C using Raylib, layering on everything from pixel perfect visuals to clone enemies, cinematic shaders and juicy arcade feedback.
Curated by: Let's Reinvent the Wheel (8 videos)
๐ Welcome to Episode 1 of *Snake Rewind* : a retro inspired twist on the classic Snake game. Built from scratch in C using Raylib. ๐ฎ In this episode: We kick things off by setting up a *pixel perfect tile grid* that serves as the foundation for everything: from game logic to postprocessing shaders. If you are building a retro game or just want to learn about resolution scaling, render textures and grid layout in Raylib, then this one is for you! ๐งฑ What we cover: - Fixed resolution framebuffer setup - Grid rendering with spacing and tile logic - Preparing for retro shaders and gameplay mechanics ๐บ Full Snake Rewind Series Playlist: https://www.youtube.com/playlist?list=PLI7p1zrAYQeUb67kPtsyduLk1aJChzIQZ ๐ Companion Blog Post: https://letsreinventthewheel.github.io/blog/snake-rewind-ep1/ ๐ง Source code: https://github.com/letsreinventthewheel/snake-rewind ๐ Snake Rewind isn't just a remake. It is Snake with a twist: - ๐ Clone snakes that retrace your path - โจ Retro shaders: bloom, scanlines, chromasep - ๐ฎ Reactive UI, game feel, and juicy feedback - ๐ง Music and SFX polish (hopefully we can find free sounds) ๐ฌ Got questions? Drop a comment. ๐ Like what you see? Hit the like button. ๐ Want more projects like this? Subscribe and stay tuned... 00:00 Project description 01:50 Repository and project setup 02:19 CMake configuration 03:55 Main loop using Raylib 05:27 Adjusting window size (same aspect ratio) 06:50 Pixelated view (using framebuffer) 10:42 Starting working on the Grid 12:54 Game grid initialization 13:49 Drawing the Grid 17:00 Grid horizonal alignment 21:00 Rendering Tile based on TileState 24:19 Animating Tiles 32:53 Adjust Grid dimensions #programming #CProgramming #GameDev #Raylib