Follow along as we rebuild the classic Snake game but with a retro twist. In this series we're coding Snake Rewind from scratch in C using Raylib, layering on everything from pixel perfect visuals to clone enemies, cinematic shaders and juicy arcade feedback.
Curated by: Let's Reinvent the Wheel (8 videos)
๐งโโ๏ธ In Episode 8 of *Snake Rewind* we go full visual glitchcraft: layering on a suite of postprocessing effects to give the game that worn out CRT look with a modern shader twist. From retro scanlines and flickering to color channel separation and screen distortion, this episode is all about *style*. We transform our clean pixel grid into something that feels alive, unstable and beautifully broken. ๐ฎ What we cover: - Adding scanlines with customizable frequency and opacity - Creating a time based flicker effect for a subtle CRT shimmer - Simulating image distortion using sine waves - Splitting RGB channels with a chromatic aberration shader - Combining all effects into a clean shader pass pipeline This is the moment where Snake Rewind steps fully into arcade mode. ๐บ Full Snake Rewind Series Playlist: https://www.youtube.com/playlist?list=PLI7p1zrAYQeUb67kPtsyduLk1aJChzIQZ ๐ Companion Blog Post: https://letsreinventthewheel.github.io/blog/snake-rewind-ep8/ ๐ง Source code: https://github.com/letsreinventthewheel/snake-rewind Snake Rewind isn't just a remake. It is Snake with a twist: - ๐ Clone snakes that retrace your path - โจ Retro shaders: bloom, scanlines, chromasep - ๐ฎ Reactive UI, game feel, and juicy feedback - ๐ง Music and SFX polish (hopefully we can find free sounds) ๐ฌ Got questions? Drop a comment. ๐ Like what you see? Hit the like button. ๐ Want more projects like this? Subscribe and stay tuned... 00:00 Intro / Episode goals 00:46 Adding new postprocessing step (framebuffer + shader) 03:20 Introducing scanlines effect 04:11 Building scanlines effect intuition on our own (math!) 15:20 Picking between two different formulas for scanlines 18:43 Animating scanlines 19:30 Introducing `time` uniform 22:27 Combining scanlines with our game board 25:02 Adding flicker effect 27:11 Adding distortion effect 32:47 Adding chromatic aberration effect 35:03 We are done! Contribute to the project #shaders #raylib #coding #programming #gamedev #postprocessing
Automatically track which videos you have watched. Your completion status is updated at a glance, preventing you from re-watching episodes by mistake.
Never lose your spot. Our custom player remembers your exact video and timestamp, allowing you to dive right back in seamlessly.
Sync your playlist states, watched progress, and premium preferences across your desktop, laptop, tablet, and mobile phone automatically.
Simply paste any YouTube playlist URL or channel link in the application search bar to immediately generate a custom, sorted, and progress-tracked workspace. No registration required to start.
Explore Playlist Guides & How-Tos