A collection of no-cheat playthroughs of classic Super NES games.
Curated by: NintendoComplete (450 videos)
A playthrough of Sony Imagesoft's 1993 license-based beat 'em up for the Super Nintendo, Cliffhanger. Cliffhanger for the SNES is virtually identical to the Genesis and Sega CD versions (with the obvious exception of the 3D snowboarding levels exclusive to the CD version). It follows the plot of the film fairly closely, with some somewhat-stylish cutscenes pushing the action along between stages. It plays out as a 2.5D beat 'em up with occasional wall-scaling bits thrown in to change things up. There isn't much variety at all in the moves, though, and the enemies like to gang up on you, putting you in situations where you really aren't equipped to save yourself. The first couple levels are fairly easy, but it ramps up the number of cheap hits pretty quickly. The wall-scaling segments are worse - there seem to be very specific angles that you have to approach enemies (that aren't even on-screen yet) so that you can get past them without being shot, and I'm not entirely convinced that some of those spots can even be passed without getting hit. If it's possible, it takes someone with more skill that I have, that's for sure. But the real kiss of death to the gameplay for Cliffhanger is the "platforming" challenges it throws at you. Some of those jumps are insanely far - the types that you won't make if the player character jumps without one of his feet dangling in mid-air off of a ledge, and later on, jumps of that magnitude have to be made while you have a screen full of harmful stuff flying around. It starts to feel more like sheer luck rather than any demonstration of skill when you manage to get through these spots. The game's not completely terrible, it's super-aggravating and nowhere near in the same league as Double Dragon, Streets of Rage, et al. If you really like the movie and NEED to play a game based on Cliffhanger, give the 16-bit versions a miss. Even though it looks completely naff, the NES game is far more playable, fun, and fair. And one last thing - I know that the movie was set on a snow-covered mountain, and that the game was trying to be true to it, but seriously - about the only way that the game's graphics could have been more boring would be if the whole thing instead took place in a desert. I'm not a fan of most mono-colored themed levels in games. Red lava world? Boring! Brown mountain level? Boring! White backgrounds really don't provide much variety, and they're particularly dull when you have to look at them for 45 minutes. ______ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! http://www.facebook.com/pages/NintendoComplete/540091756006560 https://twitter.com/nes_complete