Wishlist Workshop

A marketing strategy made for small indie game devs who don't have a marketing budget, no industry connections, don't know any YouTubers or journalists, and don't know how to grow their wishlists. Step-by-step guide, with easy-to-follow blueprints.

Curated by: Indie Game Marketing Tips (7 videos)


Currently Playing: How To Use Your Game's Hook To Increase Wishlists (Indie Game Wishlist Workshop Part 5)

Having a good “hook” for your game is the first step into finding playing and getting them motivated to wishlist your game. And the way you find a good, appealing “hook” is to focus on what RESULT a player will get playing your game. People don’t buy video games… or features… or cool art… or interesting story. What they are buying is how those features, art, and story make them feel and what they will experience. People will use your game as a way to get to those results. So watch this video and I'll explain a simple analogy, and give show you exactly what to do. And to get you started, here's the Blueprint for Part 5: https://mainquestmarketing.com/blueprints/Wishlist-Workshop-Part5-Blueprint.pdf And if you missed it, here are the Blueprints for the other Parts: Part 1: https://mainquestmarketing.com/blueprints/Wishlist-Workshop-Part1-Blueprint.pdf Part 2: https://mainquestmarketing.com/blueprints/Wishlist-Workshop-Part2-Blueprint.pdf Part 3: https://mainquestmarketing.com/blueprints/Wishlist-Workshop-Part3-Blueprint.pdf Part 1: https://mainquestmarketing.com/blueprints/Wishlist-Workshop-Part4-Blueprint.pdf Read the article, here: https://www.mainquestmarketing.com/article/indie-game-wishlist-workshop-p5.php And if you have any questions, email me at: dariusz at mainquestmarketing dot com. Thanks for your support, and for watching! Later, Dariusz #gamedev #indiedev #gamemarketing


Tracks in this Playlist