A marketing strategy made for small indie game devs who don't have a marketing budget, no industry connections, don't know any YouTubers or journalists, and don't know how to grow their wishlists. Step-by-step guide, with easy-to-follow blueprints.
Curated by: Indie Game Marketing Tips (7 videos)
You need to discover your game’s “hook” so that your potential player understands your appeal in less than three seconds. That’s because you don’t want a potential fan to land on your Steam page and leave because they have no idea “what’s in it for me”. So in Part 4 of the Wishlist Workshop, you'll get a technique to help you discover your game's "hook" so that it appeals to your target player. Download Wishlist Workshop Part 4: https://mainquestmarketing.com/blueprints/Wishlist-Workshop-Part4-Blueprint.pdf Part 4 builds upon Part 2 and 3... so if you haven't already done so, here's... Download Wishlist Workshop Part 2: https://mainquestmarketing.com/blueprints/Wishlist-Workshop-Part2-Blueprint.pdf Download Wishlist Workshop Part : 3 https://mainquestmarketing.com/blueprints/Wishlist-Workshop-Part3-Blueprint.pdf Read the article here: https://www.mainquestmarketing.com/article/indie-game-wishlist-workshop-p4.php And if you get stuck and need to ask me questions, my email is: dariusz at mainquestmarketing dot com Thanks for your support! and thanks for watching! Dariusz #gamemarketing #indiedev #gamedev