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Curated by: Displaced Gamers (124 videos)
Let's dive into how Sprites are prioritized and limited by Object Attribute Memory (OAM) and Secondary OAM on the NES. The journey toward understanding flicker has begun. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers Twitter: https://twitter.com/DisplacedGamers Facebook: https://www.facebook.com/DisplacedGamers/ Instagram: https://www.instagram.com/displacedgamers/ Music by: https://www.youtube.com/user/HariboOSX https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw #NES #Programming #graphics