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Curated by: Displaced Gamers (124 videos)
Examination of Metroid's questionable frame logic, explanation of the Main Game Loop, and a dive into how the rooms are loaded from ROM to RAM. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - https://www.patreon.com/displacedgamers Twitter: https://twitter.com/DisplacedGamers Facebook: https://www.facebook.com/DisplacedGamers/ Instagram: https://www.instagram.com/displacedgamers/ Music by: https://www.youtube.com/user/HariboOSX https://www.youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw [0:00] Why IS Metroid so Laggy? [1:16] Game Frames, Video Frames, and NMI [3:52] Cartridge Version Slows Down More! [8:37] Main Game Loop of Metroid [11:03] Let's Break some Subroutines! [16:35] Back to the Main Game Loop [18:00] BONUS: RNG in FDS vs. Cartridge Version [19:11] Build the Analysis Tool [24:33] The Biggest Lag of All [32:40] The Apology [35:15] Outro #NES #Programming #metroid