Uploads from Displaced Gamers
Watch and track your favorite playlist.
Curated by: Displaced Gamers (124 videos)
Tracks in this Playlist
- Get to the Hoop! 3D Ball Physics and Corner Three Exploit of NES Double Dribble - Behind the Code
- The Final Fantasy Battle Engine: A Dissection of Physical Attacks - Behind the Code
- The Jumpy Scrolling and Graphical Glitches of NES Commando - Behind the Code
- NES Metroid - Lag of the Bosses and Scrolling Jitters - Metroid Lag Part 2
- Why is Metroid so Laggy? Part 1 - Loading Rooms and Running Out of Time - Behind the Code
- The Secret Update of Super Mario Bros. 3 - Behind the Code: Version Control
- Destroying and Reprogramming the Sprite Engine of Ghosts 'n Goblins - Talkin' Code Episode 6
- NES Ghosts 'n Goblins, 60 fps, and Micronics' Bloated Sprite Engine - Behind the Code
- The Awful Controls of Ikari Warriors for NES - Behind the Code
- Why is Contra Force so Slow? Konami, Mappers, and Money - Behind the Code
- Mega Man 3's Graphical Glitches, the MMC3 Mapper, and a Bad Development Timeline - Behind the Code
- How to Reprogram Tetris By Playing It - Behind the Code Leveled Up
- Crashing Tetris! The Logic Behind the Madness - Behind the Code Leveled Up
- The Wacky Frame Rate and Game Engine of Dr. Jekyll and Mr. Hyde (NES) - Behind the Code: Leveled Up
- Reprogramming Dr. Jekyll and Mr. Hyde (NES) - Behind the Code
- Why is Platforming so Difficult in The Terminator for NES? - Behind the Code
- The Physics Nightmare and Bizarre Jumping of Strider (NES) - Behind the Code
- The Garbage Sprites in Strider (NES) - Behind the Code
- NES Sprites, OAM, and the Battle for Priority - Behind the Code
- DESTROYING Gravity in Super Mario World - Game Genie: Uncorked Episode 2
- Final Fantasy II SNES - Game Genie: Uncorked Episode 1
- Let's Dive into the Cycles, Speed, and Video Output Timing of the NES - Behind the Code
- MMC2 Magic - How Punch-Out's Graphics Work
- How do Boxers Work in Mike Tyson's Punch-Out!!? - Behind the Code
- How Speedrunners BROKE Castlevania's Scrolling - Behind the Code
- How does the Critical Hit with the Whip work in Castlevania? - Behind the Code
- The Input Lag and Attack Animation Delay of Teenage Mutant Ninja Turtles (NES) - Behind the Code
- The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code
- The Broken Water Level of Teenage Mutant Ninja Turtles (NES) - Behind the Code
- Code History of Minus World and its Return to Mario All-Stars - Talkin' Code Episode 5
- New Discovery for Minus World in Super Mario Bros! - Behind the Code
- Mega Man 2 - Quick Man A.I. Explained - Behind the Code
- Code Walk! CPU Cycles and Performance of Mega Man 2 (Bonus: MM3) - Talkin' Code Ep. 4
- The Complex Code of Mega Man 2 and How Zipping Works - Behind the Code
- Vertical Super Mario Bros.!? Not exactly... - Talkin' Code Episode 3.1
- Battle of the Bits: Nintendo Power, Mappers, and Circuit Boards - Talkin' Code Ep. 3
- NES Scrolling Basics featuring Super Mario Bros. - Behind the Code
- NES vs Famicom Disk System - Zelda, Disks, Mappers, and "Ports" - Talkin' Code Episode 2
- NES Mapper History to 1988 and Blaster Master Code Analysis - Talkin' Code Ep. 1
- Blaster Master Pause Glitch and Rotating Tanks Explained - Behind the Code
- The Frustrating Weapons and TWO Versions of Fester's Quest - Behind the Code
- The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code
- Should Old Games Be Fixed? The Faxanadu Pendant Bug - Behind the Code
- Action 52 - A Bit of History & A Bit of ROM Archaeology
- The Trade A.I. of NES Monopoly - Behind the Code
- Cheating the Turbo Tunnel of Battletoads - Behind the Code
- The Atari 2600, Analog Video, Scalers, and the Agony of 240p Ambiguity
- Reprogramming Mega Man 4's Charged Shot - Behind the Code
- Let's put the Jump from Ninja Gaiden II into Ninja Gaiden III - Behind the Code
- Ninja Gaiden II - The Jumping, Clones and Wind - Behind the Code
- The Jumping, Gravity, and Punishment of Ninja Gaiden (NES) - Behind the Code
- Preserving Sound of Consoles and Computers - UPLINK 2021
- The Hidden Source Code in Dragon's Lair (NES)
- Zelda Drops and RNG - Behind the Code
- Zelda Hit Detection - Behind the Code
- NES Sound: The DMC - Behind the Code
- Zelda 2 - Behind the Code
- Contra - Behind the Code
- Super Mario Bros 2 - Behind the Code
- Cartridge Games - Versions, Bugs, and Behind the Code: A Sampler
- Why use Generations to classify video game consoles?
- MSX Computers - Scrolling, Sprites, and Stereotypes
- Star Wars X-Wing (PC) - Facets of the Gem
- Intro to Chroma: From RGB to Component Video
- Homemade Controllers and Baby Pac-Man 7800
- Nintendo (NES) Controller - Electronics
- Nintendo (NES) Controller - Ergonomics
- Shenmue - A Dreamcast Gem for the PC Adventurer
- The Misdiagnosis of the PlayStation 3 Yellow Light of Death
- What do you use to play Sega Genesis Games?
- Atari Paddle Controller Design
- Gamers Don't Care about Sound Preservation
- SNES Save Editing with Link to the Past (feat. My Life in Gaming and Game Sack)
- What Makes a Good Game Controller?
- Super Mario Bros 3 - Facets of the Gem
- DOOM Episode 5 - Sigil Running Under DOS
- Analog Luma - A History and Explanation of Video
- Legend of Zelda A Link to the Past - Facets of the Gem
- Why is the Nintendo Famicom on U.S. Channel 96?
- Shinobi - Facets of the Gem
- Metroid - Facets of the Gem
- Super Game Boy in All Green on CRT
- Do you Emulate early 3D games?
- Capcom Arcade Aspect Ratio (CPS1 and CPS2)
- Do you game on a CRT? Review and Repair of my friend's RED CRT
- How Important is Game Difficulty to You?
- What is 525-Line Analog Video?
- RCA TruFlat CRT Turns On and Off by Itself! - FIXED
- What is your Favorite Gaming Pack-in Item?
- Are You Willing to Try New Platforms when Retro Gaming?
- The Guardian Legend - Facets of the Gem
- Dithering on the Sony PlayStation
- Zelda Randomizer
- What will Collecting Retro Digital Downloads be like?
- Challenging Windows 95 Electron App with Diablo and Doom w/ sound
- Does a JRPG have to come from Japan?
- Quest for Glory - Facets of the Gem
- Windows 95 Electron App running DOOM
- DOS Gaming Aspect Ratio - 320x200
- Sony KV-1223R TV with Remote Control Problem - Fixed