June 6–8, 2018, Grand Copthorne Waterfront Hotel, Singapore. View the full program at https://www.usenix.org/conference/srecon18asia/program.
Curated by: USENIX (40 videos)
Kumar Srinivasamurthy, Microsoft Good engineers are goal-driven. We can work relentlessly to reach a metric performance goal for our application, but fail to realize that over a period of time, the metric, instead of our service, becomes the goal of our success. Very soon, there is a tendency to make changes that make the metric better. In other words, the 'gaming' of the system begins. There is a time in the life of a metric when it needs to change, or it needs to make way for another. This talk will make you comfortable with that idea of letting go and give examples of ways in which we realized that creating metrics becomes a journey, and not a destination. Audience Takeaways: Changing metrics often isn't being shifty; its a good idea. Bulletproof Metrics eventually begin to fail over a larger time period Engineers 'game' metrics. Shake things up to refocus. Some metrics flat-line and shouldn't be improved just for the sake of it View the full SREcon18 Asia/Australia Program at https://www.usenix.org/conference/srecon18asia/program Sign up to find out more about SREcon at https://srecon.usenix.org