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Curated by: İhtiyatlı Ameller (160 videos)


Currently Playing: Mario 64 Ruined Every 3D Mario After It

Super Mario 64 was what created the blueprint for 3D Mario. But it did something even greater than that. It set a standard every sequel has spent nearly thirty years trying to escape. Mario 64 solved two fundamental problems almost perfectly: how Mario should feel to control, and how completely different levels could belong to one connected adventure. Its momentum-driven movement and Peach’s Castle hub became the foundation that Super Mario Sunshine, Super Mario Galaxy, Super Mario 3D World, and Super Mario Odyssey would each respond to in completely different ways. Sunshine rebelled against Mario 64 with FLUDD and the connected world of Isle Delfino. Galaxy traded momentum and exploration for gravity-based creativity. 3D World reshaped 3D Mario around linear obstacle courses. And Odyssey finally brought back the freedom, movement, and sandbox design that made Mario 64 so special. But after Odyssey returned the series to its roots, Nintendo’s next major 3D platforming idea didn’t become another Mario game. Donkey Kong Bananza was the next true sequel. This video explores how Super Mario 64 changed 3D platformers, why every later 3D Mario needed a new gimmick to justify itself, and why Nintendo may still be struggling to step out of Mario 64’s shadow. Chapters 0:00 The Game That Solved 3D Mario 4:10 Nintendo Tries to Escape 7:56 The Price of Going Further 13:58 Putting Mario Back in a Box 16:50 Mario Comes Home 18:58 The Shadow That Never Left #supermario64 #supermario #nintendo


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